Technical Artist | Unity & Blender Pipeline Specialist | Optimization & Lighting
I bridge the gap between creative vision and technical execution. As a 3D Technical Artist specializing in Unity (HDRP/URP) and Blender, I help developers build environments that are not only visually stunning but also performant and production-ready.
Whether you need a rapid greybox prototype to test gameplay flow, a high-end lighting pass for an atmospheric scene, or an optimization audit to hit your target frame rate, I provide clean, professional solutions.
What I bring to your project:
Technical Art: Custom shaders, lighting calibration (Unity 6 / SRP), and automated Blender-to-Unity pipelines.
Environment Design: From initial blockouts (human scale, traversal, and sightlines) to final layout.
Optimization: Reducing draw calls, managing LODs, and lightmap baking to ensure your game runs smoothly on target hardware.
Professional Handoff: I deliver organized .blend files and Unity packages that are easy for your team to understand and continue.
Tools:
Engine: Unity (HDRP/URP/Built-in), Unity 6.
Modeling: Blender (Advanced Modeling, Scripting, Rigging).
Pipeline: Version Control (Git/LFS), clean FBX/GLTF export workflows.
Github link: Website not available. Sign in: https://www.twine.net/signup
Artstation link: Website not available. Sign in: https://www.twine.net/signup
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