Technical Artist | Unity & Blender Pipeline Specialist | Optimization & Lighting I bridge the gap between creative vision and technical execution. As a 3D Technical Artist specializing in Unity (HDRP/URP) and Blender, I help developers build environments that are not only visually stunning but also performant and production-ready. Whether you need a rapid greybox prototype to test gameplay flow, a high-end lighting pass for an atmospheric scene, or an optimization audit to hit your target frame rate, I provide clean, professional solutions. What I bring to your project: Technical Art: Custom shaders, lighting calibration (Unity 6 / SRP), and automated Blender-to-Unity pipelines. Environment Design: From initial blockouts (human scale, traversal, and sightlines) to final layout. Optimization: Reducing draw calls, managing LODs, and lightmap baking to ensure your game runs smoothly on target hardware. Professional Handoff: I deliver organized .blend files and Unity packages that are easy for your team to understand and continue. Tools: Engine: Unity (HDRP/URP/Built-in), Unity 6. Modeling: Blender (Advanced Modeling, Scripting, Rigging). Pipeline: Version Control (Git/LFS), clean FBX/GLTF export workflows. Github link: _Website not available. Sign in: https://www.twine.net/signup_ Artstation link: _Website not available. Sign in: https://www.twine.net/signup_

Enjie Huang

Technical Artist | Unity & Blender Pipeline Specialist | Optimization & Lighting I bridge the gap between creative vision and technical execution. As a 3D Technical Artist specializing in Unity (HDRP/URP) and Blender, I help developers build environments that are not only visually stunning but also performant and production-ready. Whether you need a rapid greybox prototype to test gameplay flow, a high-end lighting pass for an atmospheric scene, or an optimization audit to hit your target frame rate, I provide clean, professional solutions. What I bring to your project: Technical Art: Custom shaders, lighting calibration (Unity 6 / SRP), and automated Blender-to-Unity pipelines. Environment Design: From initial blockouts (human scale, traversal, and sightlines) to final layout. Optimization: Reducing draw calls, managing LODs, and lightmap baking to ensure your game runs smoothly on target hardware. Professional Handoff: I deliver organized .blend files and Unity packages that are easy for your team to understand and continue. Tools: Engine: Unity (HDRP/URP/Built-in), Unity 6. Modeling: Blender (Advanced Modeling, Scripting, Rigging). Pipeline: Version Control (Git/LFS), clean FBX/GLTF export workflows. Github link: _Website not available. Sign in: https://www.twine.net/signup_ Artstation link: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

Technical Artist | Unity & Blender Pipeline Specialist | Optimization & Lighting

I bridge the gap between creative vision and technical execution. As a 3D Technical Artist specializing in Unity (HDRP/URP) and Blender, I help developers build environments that are not only visually stunning but also performant and production-ready.

Whether you need a rapid greybox prototype to test gameplay flow, a high-end lighting pass for an atmospheric scene, or an optimization audit to hit your target frame rate, I provide clean, professional solutions.

What I bring to your project:

Technical Art: Custom shaders, lighting calibration (Unity 6 / SRP), and automated Blender-to-Unity pipelines.

Environment Design: From initial blockouts (human scale, traversal, and sightlines) to final layout.

Optimization: Reducing draw calls, managing LODs, and lightmap baking to ensure your game runs smoothly on target hardware.

Professional Handoff: I deliver organized .blend files and Unity packages that are easy for your team to understand and continue.

Tools:

Engine: Unity (HDRP/URP/Built-in), Unity 6.

Modeling: Blender (Advanced Modeling, Scripting, Rigging).

Pipeline: Version Control (Git/LFS), clean FBX/GLTF export workflows.

Github link: Website not available. Sign in: https://www.twine.net/signup
Artstation link: Website not available. Sign in: https://www.twine.net/signup

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Experience Level

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Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent
Chinese
Fluent
Korean
Intermediate

Work Experience

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Education

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Qualifications

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Industry Experience

Gaming

Experience Level

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Expert
Expert
Intermediate
Intermediate
Intermediate

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