I'm Andrii Miroshnyk, a Unity game developer based in Copenhagen, Denmark. For the past five years I built and shipped mobile titles on Android and iOS, focusing on scalable systems, high-performance asset streaming, and tooling that helps the team move faster. I enjoy shaping game architecture, crafting efficient pipelines, and delivering measurable player engagement. I have led teams through prototypes to live-ops, integrated REST APIs and telemetry, and created editor tools that empower artists and designers to iterate quickly.

Andrii Miroshnyk

I'm Andrii Miroshnyk, a Unity game developer based in Copenhagen, Denmark. For the past five years I built and shipped mobile titles on Android and iOS, focusing on scalable systems, high-performance asset streaming, and tooling that helps the team move faster. I enjoy shaping game architecture, crafting efficient pipelines, and delivering measurable player engagement. I have led teams through prototypes to live-ops, integrated REST APIs and telemetry, and created editor tools that empower artists and designers to iterate quickly.

Available to hire

I’m Andrii Miroshnyk, a Unity game developer based in Copenhagen, Denmark. For the past five years I built and shipped mobile titles on Android and iOS, focusing on scalable systems, high-performance asset streaming, and tooling that helps the team move faster.

I enjoy shaping game architecture, crafting efficient pipelines, and delivering measurable player engagement. I have led teams through prototypes to live-ops, integrated REST APIs and telemetry, and created editor tools that empower artists and designers to iterate quickly.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Advanced
Ukrainian
Fluent
Russian
Fluent

Work Experience

Unity Developer at BG Games
January 1, 2025 - January 1, 2025
Implemented a cutscene system for a chess game using different 3D fighter models; used mesh slicing, visual effects, multiple locations and camera angles; implemented logic to customize character appearance and a team of 16 characters; created procedurally generated world building inspired by Dead Cells.
Unity Developer
January 1, 2023 - January 1, 2023
Built features for mobile Unity titles with a focus on gameplay programming, tooling, optimization, and cross-functional collaboration; contributed to 3D asset integration and player feel.
Unity Developer at BG Games
January 1, 2023 - January 1, 2025
Implemented a cutscenes system for each final move in a chess game that uses different 3D models of fighters. It utilized meshes, slicing, visual effects, and various locations and camera angles. Implemented the logic for customizing character appearance, as well as customizing a team of 16 characters.
Unity Developer at 24Play
January 1, 2021 - January 1, 2023
Remote full-time Unity developer; professional Unity game developer with 4+ years of commercial experience developing 10+ mobile titles on Android and iOS; over 8 years of C# expertise; strong system and architectural thinking with deep attention to game feel and player experience; actively works on personal projects and game jams.
Mid-level Unity Developer at 24Play
January 1, 2025 - Present
Prototyped and created several AR mobile games using MediaPipe facial, pose, and gesture recognition. Enhanced functionality and performance of existing AR projects through optimizations maintaining 30+ FPS on mid-range Android devices.
Unity Developer at Lumighost
January 1, 2020 - January 1, 2023
Developed an online chess game with samurais by replacing traditional pieces with 3D models, added modular character customization and a real-time preview system. Built REST API integration for live quiz questions, achieved real-time synchronization and a robust leaderboard.

Education

Bachelor of Applied Mathematics at Igor Sikorsky Kyiv Polytechnic Institute
January 1, 2019 - January 1, 2023
Master of Applied Mathematics at Oles Honchar Dnipro National University
January 1, 2023 - January 1, 2024
Bachelor of Applied Mathematics at Igor Sikorsky Kyiv Polytechnic Institute
January 1, 2019 - January 1, 2023
Bachelor of Applied Math at Igor Sikorsky Kyiv Polytechnic Institute
January 1, 2019 - January 1, 2023
Master of Applied Math at Oles Honchar Dnipro National University
January 1, 2023 - January 1, 2024

Qualifications

C# Expert
January 11, 2030 - December 25, 2025
Bachelor's Degree in Applied Mathematics
January 1, 2019 - January 1, 2023

Industry Experience

Gaming, Media & Entertainment, Software & Internet

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
See more

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