I’m a senior designer with over two decades of experience in industrial design, UX, and service design, working at the intersection of physical and digital products. I’ve led design for Sony, Volvo, Ericsson, and Zeekr, helping transform complex ecosystems into clear, user-centered solutions. My strength is bridging strategy with hands-on execution — from research, behavioral insight, and concept modeling to prototyping, visualization, and implementation. I’m equally at home in executive discussions as I am in team workshops, and I’m known for a collaborative style and clear design communication. If you need a designer who can balance creativity with structure and deliver impactful results in consumer electronics, mobility, or industrial domains, I’d be happy to help.

Henrik Erbeus

I’m a senior designer with over two decades of experience in industrial design, UX, and service design, working at the intersection of physical and digital products. I’ve led design for Sony, Volvo, Ericsson, and Zeekr, helping transform complex ecosystems into clear, user-centered solutions. My strength is bridging strategy with hands-on execution — from research, behavioral insight, and concept modeling to prototyping, visualization, and implementation. I’m equally at home in executive discussions as I am in team workshops, and I’m known for a collaborative style and clear design communication. If you need a designer who can balance creativity with structure and deliver impactful results in consumer electronics, mobility, or industrial domains, I’d be happy to help.

Available to hire

I’m a senior designer with over two decades of experience in industrial design, UX, and service design, working at the intersection of physical and digital products. I’ve led design for Sony, Volvo, Ericsson, and Zeekr, helping transform complex ecosystems into clear, user-centered solutions.

My strength is bridging strategy with hands-on execution — from research, behavioral insight, and concept modeling to prototyping, visualization, and implementation. I’m equally at home in executive discussions as I am in team workshops, and I’m known for a collaborative style and clear design communication.

If you need a designer who can balance creativity with structure and deliver impactful results in consumer electronics, mobility, or industrial domains, I’d be happy to help.

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Work Experience

Senior Creataive Producer at Amplitude Creatives
June 1, 2023 - Present
Delivering UX research, UI & Industrial Design in highly complex B2B and B2C projects. Leading design project management and serving as the interface between client decision-makers and design teams. Hoasting service design workshops with client decisionmakers, translating business objectives into actionable design strategies.
Lead/Senior Interaction Designer at Zeekr Design
May 1, 2022 - June 30, 2023
Led automotive HMI & interaction design initiatives, developing intuitive digi-physical concepts and user experiences and story telling for in-car digi-physical interfaces. Collaborated cross-functionally with engineers, researchers, CMF and interior teams to enhance usability and seamless digi-physical experiences Applied service design frameworks to ensure consistent customer journeys across digital and physical touchpoints.
Senior Industrial Designer at Sony Mobile Communications
September 15, 2025 - Present
Co-founder & Senior Industrial Designer at LOTS: Strategic Design Consultancy.
September 1, 2001 - September 1, 2011
Co-founded and managed a strategic design consultancy with a diverse project portfolio. Led cross-functional teams in projects spanning HMI, UI, industrial design, and service design for companies, regions and start-ups Developed future-focused design strategies for leading global brands such as Volvo, GE Healthcare, Getinge and Cochlear.
Industrial Designer at Ericsson Mobile Communication
September 1, 1998 - September 1, 2025
Designed mobile communication devices and accessories, gaining valuable experience in product and interaction design.

Education

Master. Industrial Design at Umeå Institute of Design
September 1, 1994 - June 15, 1998
N/A at Domen School of the Arts
August 22, 1991 - June 15, 1994

Qualifications

Add your qualifications or awards here.

Industry Experience

Consumer Goods, Education, Life Sciences, Manufacturing, Telecommunications, Software & Internet, Other
    paper Sony SBH 70 Earphones

    I was the lead designer behind the Sony SBH70, a lightweight, water-resistant wireless earphone designed for everyday use. The product combined comfort, durability, and a clean, minimal aesthetic — and was recognized internationally with the iF Design Award, Red Dot Award, and Good Design Japan Award in 2014.

    paper Design Strategy Volvo Bus Corporation

    Together with Volvo Bus Corporation we developed a new Identity Road Map and a Design Strategy to align different parts of the fast growing and fragmented company.

    paper Design Strategy and conceptual Industrial Design for GE Healthcare

    For GE Healthcare’s next-generation ÄKTA chromatography platform, focus was on the design strategy and conceptual industrial design — shaping a vision that merged advanced biotech engineering with clarity, usability, and future scalability. A design foundation built to support scientists at the frontlines of discovery.

    paper Sony Vision S - Electric Vehicle

    VISION-S is a road-ready prototype vehicle that seeks to contribute to the evolution of mobility by exploring not only how cars work and how they are made, but also the relationship between society and automobiles.
    In this project I delivered not only the overall winning interior concept, but also focused on features as listed below.
    Exterior concept studies, Interior concept studies, Interior trend research and benchmark, Front HVAC interaction and hardware design, In cabin infotainment UX concepts and hardware, interior Design for production, Interior illumination concept UX design and production, Buttons and switches UX and hardware, Loudspeaker hardware design, Ergonomic studies, Prototype building, 3D print and manual builds.

    • and so on and so on…