Erick Gamez
Hi, I’m Erick Gamez, a 3D character artist and look-development specialist focused on stylized characters and production-ready visual assets.
About
Hi, I’m Erick Gamez, a 3D character artist and look-development specialist focused on stylized characters and production-ready visual assets. I create models, materials, and shaders that match brand guidelines and technical requirements, turning high-quality sculpt work into animation-ready meshes with clean topology and efficient edge flow.
I’ve contributed across corporate, visual campaign, educational, and large-scale event productions—collaborating with teams to deliver optimized assets for real-time visualization workflows and interactive presentations. From ZBrush and Maya to Arnold, Marmoset Toolbag, Substance Painter, and XGen grooming, I enjoy partnering with rigging, animation, and rendering teams to hit broadcast and production deadlines while maintaining consistent, polished results.
- 2026 years' experience
- Joined September 2026
Skills· 8
Languages
- Spanish; CastilianFluent
- EnglishAdvanced
Industry experience
- Media & Entertainment
- Education
- Professional Services
- Government
Work experience· 6 roles
Contributed to large-scale visual production for corporate events and campaigns, collaborating across teams to deliver coordinated 3D assets and visuals aligned with event and brand requirements. Supported production workflows to meet real-world timelines for conventions.
Worked as a 3D character artist on project visuals, supporting sculpting, look development, and asset creation aligned with production requirements.
Provided freelance 3D character art, modeling, look development, and visual production support across multiple projects, delivering production-ready assets aligned with art direction.
Education
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