I am a software developer and 3D modeler with five years of experience in real-time rendering for video games, simulators, and AR/VR systems. I specialize in Unity using C#, with strong skills in 3D modeling, rigging, animation, and texture work in Blender and related tools. I enjoy turning complex concepts into interactive experiences that are both visually compelling and performant.
Throughout my career I have collaborated with academic and research teams, including the Central University of Ecuador, building immersive virtual exhibitions and anatomy visualization projects such as Metabones & V-HEAD and The Nameless Lands. I am passionate about biodiversity and education through virtual environments and am seeking opportunities to apply my software development and 3D art skills to innovative projects.
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