I am a software developer and 3D modeler with five years of experience in real-time rendering for video games, simulators, and AR/VR systems. I specialize in Unity using C#, with strong skills in 3D modeling, rigging, animation, and texture work in Blender and related tools. I enjoy turning complex concepts into interactive experiences that are both visually compelling and performant. Throughout my career I have collaborated with academic and research teams, including the Central University of Ecuador, building immersive virtual exhibitions and anatomy visualization projects such as Metabones & V-HEAD and The Nameless Lands. I am passionate about biodiversity and education through virtual environments and am seeking opportunities to apply my software development and 3D art skills to innovative projects.

Erik Francisco Reinoso Mena

I am a software developer and 3D modeler with five years of experience in real-time rendering for video games, simulators, and AR/VR systems. I specialize in Unity using C#, with strong skills in 3D modeling, rigging, animation, and texture work in Blender and related tools. I enjoy turning complex concepts into interactive experiences that are both visually compelling and performant. Throughout my career I have collaborated with academic and research teams, including the Central University of Ecuador, building immersive virtual exhibitions and anatomy visualization projects such as Metabones & V-HEAD and The Nameless Lands. I am passionate about biodiversity and education through virtual environments and am seeking opportunities to apply my software development and 3D art skills to innovative projects.

Available to hire

I am a software developer and 3D modeler with five years of experience in real-time rendering for video games, simulators, and AR/VR systems. I specialize in Unity using C#, with strong skills in 3D modeling, rigging, animation, and texture work in Blender and related tools. I enjoy turning complex concepts into interactive experiences that are both visually compelling and performant.

Throughout my career I have collaborated with academic and research teams, including the Central University of Ecuador, building immersive virtual exhibitions and anatomy visualization projects such as Metabones & V-HEAD and The Nameless Lands. I am passionate about biodiversity and education through virtual environments and am seeking opportunities to apply my software development and 3D art skills to innovative projects.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate

Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

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Education

Bachelor’s Degree in Computer Graphics Engineering at Central University of Ecuador (UCE)
January 11, 2030 - May 10, 2026

Qualifications

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Industry Experience

Software & Internet, Media & Entertainment, Education, Gaming, Professional Services