Game composer with a Bachelor of Arts in Games and Game Design and a minor in Music from Webster University. Experienced in composing, arranging, mixing, and mastering original music for game concepts, playable projects, game jams, trailers, boss themes, location themes, and interactive media. Skilled in FL Studio, MuseScore, Finale, Adobe Audition, Pro Tools, Unreal Engine 4/5, Unity, and Unreal Blueprints. Brings classical training in music theory and orchestral composition with the ability to create emotionally driven, narrative-based soundtracks for games and interactive experiences.

Ethan Cargill

Game composer with a Bachelor of Arts in Games and Game Design and a minor in Music from Webster University. Experienced in composing, arranging, mixing, and mastering original music for game concepts, playable projects, game jams, trailers, boss themes, location themes, and interactive media. Skilled in FL Studio, MuseScore, Finale, Adobe Audition, Pro Tools, Unreal Engine 4/5, Unity, and Unreal Blueprints. Brings classical training in music theory and orchestral composition with the ability to create emotionally driven, narrative-based soundtracks for games and interactive experiences.

Available to hire

Game composer with a Bachelor of Arts in Games and Game Design and a minor in Music from Webster University. Experienced in composing, arranging, mixing, and mastering original music for game concepts, playable projects, game jams, trailers, boss themes, location themes, and interactive media. Skilled in FL Studio, MuseScore, Finale, Adobe Audition, Pro Tools, Unreal Engine 4/5, Unity, and Unreal Blueprints. Brings classical training in music theory and orchestral composition with the ability to create emotionally driven, narrative-based soundtracks for games and interactive experiences.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Beginner
Beginner

Language

English
Fluent

Work Experience

Game Composer at Malevolent Envy
January 1, 2025 - Present
Original fast-paced boss theme for a character-driven game concept designed to evoke intensity, dread, and escalating combat pressure. Translated a creative character description into a high-energy musical theme reflecting power, envy, and instability. Used layered instrumental textures and urgent pacing to help players feel the weight, risk, and emotional pressure of the boss encounter.
Game Composer at After the End
January 1, 2024 - December 31, 2024
Composed, arranged, mixed, and mastered a 10-track, 24.5-minute original soundtrack for a game concept based on a self-created game design document. Developed a complete soundtrack structure including 1 title track, 3 location themes, 5 boss themes, and 1 credits theme to support narrative tone, combat intensity, world building, and player immersion.
Game Composer at Pumpkin in the Forest
January 1, 2023 - December 31, 2023
Composed and mixed original music for a playable game project, including title theme, background tracks, trailer music, and combat themes. Integrated live piano and clarinet recordings with MIDI instruments to create a more organic and polished game audio experience.
Music and Sound Effects at Intruder!
January 1, 2026 - Present
Created original music and sound effects for a playable game jam project published on Itch.io. Supported gameplay tone and player immersion through audio choices aligned with the project’s theme, pacing, and interactive moments.
Music Composer at Ratamari Damacheese
January 1, 2024 - Present
Weekend Game Jam project music composition for an Itch.io release; created original music for a compact game jam concept.
Music Mixing Support at Phantom Agent
January 1, 2023 - December 31, 2023
Collaborated with another student to create and mix original music for a class-based game project, including a title theme and level theme. Used Pro Tools to compose, edit, and mix music for gameplay use.
Collaborative Composer at Hachi tō Hachi
January 1, 2022 - December 31, 2022
Collaborated with another student composer to create and mix original music for a class-based game project, including a title theme and level theme. Used Pro Tools to compose, edit, and mix music for gameplay use.
Game and Level Designer at The Dread Not (Unreal Game World)
January 1, 2023 - December 31, 2023
Collaborated with a classmate to create a Destiny-inspired playable Unreal Engine environment featuring an alien encounter arena, suspended arena structure, stone pillars, chains, lighting, and atmospheric world design.
Game and Level Designer at Unreal Engine Environment Projects
January 1, 2022 - December 31, 2023
Built multiple explorable environments in Unreal Engine 4/5, including a forest landscape with foliage, river systems, and castle placement.
Game and Level Designer at Unreal Engine Desert Canyon Environment
January 1, 2022 - December 31, 2023
Desert canyon environment designed with Unreal Blueprints, including rotating halo objects and interactive features. Created basic gameplay mechanics using Blueprints for interactive doors and a player-controlled shooting mechanic.
Co-President at Webster University eSports Club
September 1, 2022 - May 1, 2024
Helped found and lead Webster University's eSports Club, supporting club growth, organization, and member engagement. Scheduled and oversaw club meetings, sent member communications, selected games, coordinated meeting times, and helped manage budget decisions. Collaborated with club leadership to create a consistent structure for student participation and gaming community engagement.
Administrative Assistant at Easter Seals Midwest
September 1, 2024 - Present
Reviewed 5 to 8 types of documents covering a range of 50 to 60 individuals, supporting accurate documentation and team follow-up. Used Excel to track financial documents, corrections, and team updates. Balanced document review, supply orders, front desk support, and daily administrative tasks in a fast-paced environment.
Student Supervisor at Webster University – Fitness Center
April 1, 2022 - May 1, 2024
Led a student team by supporting semester and break schedules, new hire training, current staff training, and bi-weekly team meetings. Collaborated with senior staff to plan in-service and events and assisted the Director of Athletics and Fitness with applicant interviews.
Fitness Center Attendant at Webster University – Fitness Center
October 1, 2020 - April 1, 2022
Created a safe and welcoming environment for patrons through customer support, facility checks, equipment cleaning, and opening/closing responsibilities.

Education

Bachelor of Arts at Webster University
July 20, 2020 - May 17, 2024
Bachelor of Arts in Games and Game Design at Webster University
January 11, 2030 - May 1, 2024

Qualifications

Dean's List
August 1, 2020 - May 1, 2024
Webster Leads Scholarship
January 1, 2022 - May 1, 2024

Industry Experience

Gaming, Media & Entertainment, Education, Professional Services, Software & Internet
    After the End Soundtrack
    Overview This was my final project for my Game Design degree. I took a dark fantasy game idea from a previous class, and created 10 original songs for it. I used character and location descriptions from a game design doc to create boss and character themes, as well as a title and end credits track. The idea was to create a dark fantasy game score that captured similar feelings to that of the _Dark Souls_ series. The full score is viewable on YouTube as well. YouTube Playlist https://www.youtube.com/@ethancrownberlin7082/videos Tools Used Soundtrap FL Studio Skills Music Composition Orchestration Audio Mixing music instrumental soundtrack