Available to hire
Game composer with a Bachelor of Arts in Games and Game Design and a minor in Music from Webster University. Experienced in composing, arranging, mixing, and mastering original music for game concepts, playable projects, game jams, trailers, boss themes, location themes, and interactive media. Skilled in FL Studio, MuseScore, Finale, Adobe Audition, Pro Tools, Unreal Engine 4/5, Unity, and Unreal Blueprints. Brings classical training in music theory and orchestral composition with the ability to create emotionally driven, narrative-based soundtracks for games and interactive experiences.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Beginner
Beginner
Language
English
Fluent
Work Experience
Game Composer at Malevolent Envy
January 1, 2025 - PresentOriginal fast-paced boss theme for a character-driven game concept designed to evoke intensity, dread, and escalating combat pressure. Translated a creative character description into a high-energy musical theme reflecting power, envy, and instability. Used layered instrumental textures and urgent pacing to help players feel the weight, risk, and emotional pressure of the boss encounter.
Game Composer at After the End
January 1, 2024 - December 31, 2024Composed, arranged, mixed, and mastered a 10-track, 24.5-minute original soundtrack for a game concept based on a self-created game design document. Developed a complete soundtrack structure including 1 title track, 3 location themes, 5 boss themes, and 1 credits theme to support narrative tone, combat intensity, world building, and player immersion.
Game Composer at Pumpkin in the Forest
January 1, 2023 - December 31, 2023Composed and mixed original music for a playable game project, including title theme, background tracks, trailer music, and combat themes. Integrated live piano and clarinet recordings with MIDI instruments to create a more organic and polished game audio experience.
Music and Sound Effects at Intruder!
January 1, 2026 - PresentCreated original music and sound effects for a playable game jam project published on Itch.io. Supported gameplay tone and player immersion through audio choices aligned with the project’s theme, pacing, and interactive moments.
Music Composer at Ratamari Damacheese
January 1, 2024 - PresentWeekend Game Jam project music composition for an Itch.io release; created original music for a compact game jam concept.
Music Mixing Support at Phantom Agent
January 1, 2023 - December 31, 2023Collaborated with another student to create and mix original music for a class-based game project, including a title theme and level theme. Used Pro Tools to compose, edit, and mix music for gameplay use.
Collaborative Composer at Hachi tō Hachi
January 1, 2022 - December 31, 2022Collaborated with another student composer to create and mix original music for a class-based game project, including a title theme and level theme. Used Pro Tools to compose, edit, and mix music for gameplay use.
Game and Level Designer at The Dread Not (Unreal Game World)
January 1, 2023 - December 31, 2023Collaborated with a classmate to create a Destiny-inspired playable Unreal Engine environment featuring an alien encounter arena, suspended arena structure, stone pillars, chains, lighting, and atmospheric world design.
Game and Level Designer at Unreal Engine Environment Projects
January 1, 2022 - December 31, 2023Built multiple explorable environments in Unreal Engine 4/5, including a forest landscape with foliage, river systems, and castle placement.
Game and Level Designer at Unreal Engine Desert Canyon Environment
January 1, 2022 - December 31, 2023Desert canyon environment designed with Unreal Blueprints, including rotating halo objects and interactive features. Created basic gameplay mechanics using Blueprints for interactive doors and a player-controlled shooting mechanic.
Co-President at Webster University eSports Club
September 1, 2022 - May 1, 2024Helped found and lead Webster University's eSports Club, supporting club growth, organization, and member engagement. Scheduled and oversaw club meetings, sent member communications, selected games, coordinated meeting times, and helped manage budget decisions. Collaborated with club leadership to create a consistent structure for student participation and gaming community engagement.
Administrative Assistant at Easter Seals Midwest
September 1, 2024 - PresentReviewed 5 to 8 types of documents covering a range of 50 to 60 individuals, supporting accurate documentation and team follow-up. Used Excel to track financial documents, corrections, and team updates. Balanced document review, supply orders, front desk support, and daily administrative tasks in a fast-paced environment.
Student Supervisor at Webster University – Fitness Center
April 1, 2022 - May 1, 2024Led a student team by supporting semester and break schedules, new hire training, current staff training, and bi-weekly team meetings. Collaborated with senior staff to plan in-service and events and assisted the Director of Athletics and Fitness with applicant interviews.
Fitness Center Attendant at Webster University – Fitness Center
October 1, 2020 - April 1, 2022Created a safe and welcoming environment for patrons through customer support, facility checks, equipment cleaning, and opening/closing responsibilities.
Education
Bachelor of Arts at Webster University
July 20, 2020 - May 17, 2024Bachelor of Arts in Games and Game Design at Webster University
January 11, 2030 - May 1, 2024Qualifications
Dean's List
August 1, 2020 - May 1, 2024Webster Leads Scholarship
January 1, 2022 - May 1, 2024Industry Experience
Gaming, Media & Entertainment, Education, Professional Services, Software & Internet
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