Seasoned narrative leader with over 15 years of experience in crafting compelling stories and robust frameworks for AAA games and IPs. Proven expertise in managing cross-cultural writing teams across the world and guiding narrative on franchises from concept to production. Expert in mentoring talent, integrating narrative workflows into global schedules and delivering high-impact presentations to creative, financial, and business stakeholders. Passionate about building innovative player-driven experiences that follow timeless narrative principles and integrate deeply into gameplay.

Philip Daay

Seasoned narrative leader with over 15 years of experience in crafting compelling stories and robust frameworks for AAA games and IPs. Proven expertise in managing cross-cultural writing teams across the world and guiding narrative on franchises from concept to production. Expert in mentoring talent, integrating narrative workflows into global schedules and delivering high-impact presentations to creative, financial, and business stakeholders. Passionate about building innovative player-driven experiences that follow timeless narrative principles and integrate deeply into gameplay.

Available to hire

Seasoned narrative leader with over 15 years of experience in crafting compelling stories and robust frameworks for AAA games and IPs. Proven expertise in managing cross-cultural writing teams across the world and guiding narrative on franchises from concept to production. Expert in mentoring talent, integrating narrative workflows into global schedules and delivering high-impact presentations to creative, financial, and business stakeholders. Passionate about building innovative player-driven experiences that follow timeless narrative principles and integrate deeply into gameplay.

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Experience Level

Language

English
Fluent

Work Experience

Lead Narrative Designer at Ubisoft
April 1, 2020 - January 1, 2026
Design & implementation of six branching narrative features for Anno 117: Pax Romana; design endgame, episodic, repeatable & procedural content for The Division: Heartland; create scenes & animations for Star Wars: Outlaws along the golden path; pitch and develop characters, bibles, story arcs, mysteries, and puzzles for Gwen’s Getaway; integrate discussed narrative workflows into the overall production schedule; establish and maintain best narrative design practices and documentation on cloud platforms; deliver presentations & story proposals to key stakeholders, IP owners, and senior leadership; oversee voice recording sessions and coach actors to deliver their best performances.
Lead Writer / Managing Editor at Seasun, Inc.
November 1, 2015 - January 1, 2020
Guide five NDs across America/China to reimagine all narrative design for Relics of Gods; As Managing Editor, lead the creation and production of new IPs through comic creation; lead narrative design for Pirates of the Caribbean: Sea of Glory in collaboration with Disney; world-building sessions, design documents/world bible and quest library.
Screenwriter / Editor at Self-employed
June 1, 2002 - Present
Successful pitches, sales, rewrites, assignments, and consulting for multimillion dollar projects; development and preservation of intellectual properties, worlds, characters, and lore for clients; Screenwriter on 7 films released to global audiences distributed by HBO, SyFy, Starz, Hulu, Tubi.
Editor at Self-Employed (Netcomics.com)
December 1, 2005 - January 1, 2017
Edited, proofread, and localized over 140 translated Korean volumes for American markets; created marketing content and packages under the direction of the President & Vice-President; augmented stories in all genres (Action/Adventure, Sci-Fi, Thriller, Horror, Drama, Romance, Comedy) with vernacular style.

Education

Bachelor of Science in Music Industry at University of Southern California
January 11, 2030 - March 25, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Professional Services