I am Chun Yujin, an FX artist with a Bachelor’s degree in Animation and over three years of production experience in the visual effects industry. I specialize in Houdini-based simulations—pyro, particles, environmental effects, destruction, and magical FX—and I have hands-on experience delivering both cinematic and real-time FX pipelines in Unreal Engine. I thrive under tight production schedules and enjoy collaborating with lighting, compositing, and other teams to make FX feel integrated and story-driven.
Beyond production work, I pursue personal projects to push photorealistic, live-action style FX and expand my real-time capabilities with Niagara and Unreal Engine. I am proactive, adaptable to new pipelines, and comfortable working in remote, cross-team environments while contributing ideas to improve efficiency and visual quality.
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This is my FX REEL !!
Please enjoy!
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