Yeva Dzmitrenka
Ewa (Yeva) Dzmitrenka 2D Artist Indie Game Developer I’m a 2D artist and animator with a strong passion for creating visuals that bring game worlds to life.
About
Ewa (Yeva) Dzmitrenka
2D Artist | Animator | Indie Game Developer
I’m a 2D artist and animator with a strong passion for creating visuals that bring game worlds to life. My commercial experience includes working on a feature-length animated film, where I developed backgrounds and visual concepts. This taught me how to build atmosphere, work thoughtfully with composition and color, and stay consistent within an established artistic direction.
Alongside animation, I develop indie games and collaborate with international teams to create projects from scratch. From early ideas and visual experiments to fully playable experiences, I enjoy shaping both the artistic and creative direction of a game. Working with people from different countries has made me adaptable, responsible, and comfortable in collaborative environments.
I’m especially inspired by games with distinctive visual styles and strong artistic identity. I enjoy creating 2D assets, exploring different styles, and continuously learning new tools and workflows.
Portfolio:
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itch.io:
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- 3 years' experience
- Joined March 2026
Skills· 13
Languages
- EnglishFluent
- PolishAdvanced
- RussianAdvanced
- BelarusianAdvanced
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Education
- Professional Services
Work experience
Applied color to animation frames using predefined palettes, ensuring consistency across sequences. Applied strict color and lighting rules, ensuring visual clarity and readability. Prepared animation-ready assets according to technical requirements. Collaborated with the art team to maintain a cohesive look and support production timelines.
Selected and aligned project visual style with clients and creative team. Delivered assets from sketches to final renders, ready for production integration. Created 2D artwork for commercial and private projects, including backgrounds, props, character concepts, comics, book illustrations, UI elements, and animation assets. Worked from client briefs and technical specifications to ensure stylistic and technical compliance. Created consistent visual asset sets (backgrounds, UI elements, decorative props) within predefined style and resolution constraints. Prepared layered assets for animation and interactive use. Utilized AI tools as part of concept ideation and reference generation, followed by manual refinement in Photoshop to meet production quality standards.
Created environment and background art for animated and game-related projects based on descriptions, layouts, and references. Developed visual concepts and color solutions for scenes during pre-production and pitch stages. Designed cohesive color palettes to maintain visual consistency across multiple scenes and assets. Participated in defining and supporting the overall visual style of projects. Worked closely with animators and art directors to ensure backgrounds met artistic and technical requirements.
Education
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