Senior 3D artist with around 10 years in furniture and product visualization. For the past four years I worked remotely from Brazil for Rooms To Go in the US, producing photorealistic product imagery at scale for e-commerce. I build reusable digital twins from CAD, plans and reference photos, then pull hero shots, colourways, angles and lifestyle scenes out of a single build. Fabric and soft goods are where most of my time goes: quilted mattress covers, upholstery, woven rope under tension. When a still is not enough I produce the product film as well. 3ds Max and Corona Renderer for stills, Unreal Engine 5 when a scene has to move, plus Blender, Photoshop and AutoCAD. I read STEP and DWG. Portfolio: evanilson3dartist.com

Evanilson Tavares

Senior 3D artist with around 10 years in furniture and product visualization. For the past four years I worked remotely from Brazil for Rooms To Go in the US, producing photorealistic product imagery at scale for e-commerce. I build reusable digital twins from CAD, plans and reference photos, then pull hero shots, colourways, angles and lifestyle scenes out of a single build. Fabric and soft goods are where most of my time goes: quilted mattress covers, upholstery, woven rope under tension. When a still is not enough I produce the product film as well. 3ds Max and Corona Renderer for stills, Unreal Engine 5 when a scene has to move, plus Blender, Photoshop and AutoCAD. I read STEP and DWG. Portfolio: evanilson3dartist.com

Available to hire

Senior 3D artist with around 10 years in furniture and product visualization. For the past four years I worked remotely from Brazil for Rooms To Go in the US, producing photorealistic product imagery at scale for e-commerce.

I build reusable digital twins from CAD, plans and reference photos, then pull hero shots, colourways, angles and lifestyle scenes out of a single build. Fabric and soft goods are where most of my time goes: quilted mattress covers, upholstery, woven rope under tension. When a still is not enough I produce the product film as well.

3ds Max and Corona Renderer for stills, Unreal Engine 5 when a scene has to move, plus Blender, Photoshop and AutoCAD. I read STEP and DWG.

Portfolio: evanilson3dartist.com

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    Cobalt Serenity Mattress, Quilted Top and Side Panel
    Close on the material: stitch pattern in the cover, weave of the side panel, and the soft edge where the two meet. Soft goods is where most of my time goes. 3ds Max and Corona Renderer.
    Cobalt Serenity Mattress, Studio Three Quarter
    Catalogue angle from the same build. Quilted knit on top, woven side panel, and the slight sag the mattress takes under its own weight. No scene to hide behind. 3ds Max and Corona Renderer.
    Cobalt Serenity Mattress on Adjustable Base
    Mattress line for e-commerce. The whole job is fabric: quilted top, panel seams, piping, and the way the cover follows the base as it articulates. 3ds Max, Corona Renderer, Photoshop. Produced for Rooms To Go in the US.
    Cobalt Serenity Mattress, E-commerce Set

    Studio set for a mattress line sold online. The whole job is fabric: quilted cover, panel seams, piping, and the way the top gives under its own weight. There is no scene to hide behind, the product fills the frame and every stitch is on show.

    Built in 3ds Max, rendered in Corona, finished in Photoshop. Part of a product library produced at volume for Rooms To Go in the US.