Game Art student at Creajeux since 2024, I am seeking a professional opportunity to develop my experience and strengthen my skills.
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Heaven’s Doom is a top-down fighting game developed as part of my end-of-year project at Creajeux. Inspired by the mechanics of Super Smash Bros., the game focuses on dynamic combat, knockback-based gameplay, and fast-paced matches.
It features a cartoon-style visual direction with a papercraft aesthetic, influenced by shows like South Park, combined with a humorous and slightly offbeat tone. The game embraces second-degree comedy, creating a fun and unconventional fighting experience.
Through this project, I worked on creating engaging visuals and contributing to a cohesive artistic style that supports both gameplay clarity and personality.
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