Hi, I’m Jordan, a VFX/compositing artist with 8+ years of experience in Nuke, depth production, and matte painting. I thrive in stereo workflows, 3D depth integration, and cross-discipline collaboration to deliver polished visuals. I’m proficient with Mocha Pro, Nuke, Maya, 3ds Max, and a range of Adobe tools, and I love turning complex shots into seamless, storytelling imagery. When I’m not on shots, I enjoy concept art, traditional illustration, and refining art pipelines to help teams move faster and smarter.

Jordan Stolearcius

Hi, I’m Jordan, a VFX/compositing artist with 8+ years of experience in Nuke, depth production, and matte painting. I thrive in stereo workflows, 3D depth integration, and cross-discipline collaboration to deliver polished visuals. I’m proficient with Mocha Pro, Nuke, Maya, 3ds Max, and a range of Adobe tools, and I love turning complex shots into seamless, storytelling imagery. When I’m not on shots, I enjoy concept art, traditional illustration, and refining art pipelines to help teams move faster and smarter.

Available to hire

Hi, I’m Jordan, a VFX/compositing artist with 8+ years of experience in Nuke, depth production, and matte painting. I thrive in stereo workflows, 3D depth integration, and cross-discipline collaboration to deliver polished visuals. I’m proficient with Mocha Pro, Nuke, Maya, 3ds Max, and a range of Adobe tools, and I love turning complex shots into seamless, storytelling imagery.

When I’m not on shots, I enjoy concept art, traditional illustration, and refining art pipelines to help teams move faster and smarter.

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Language

English
Fluent

Work Experience

Compositor at FuseFX
September 1, 2021 - July 1, 2023
Contributed as compositor, animation and matte painting on multiple shots; used Nuke and Mocha Pro; integrated depth cues and stereo workflows; performed Final QC checks; collaborated with teams to deliver polished shots.
Depth Artist, Final QC, Stereo Compositor at Stereo D
December 1, 2014 - July 1, 2020
Stereo compositor and depth artist: roto, tracking, cleanplates, keying; 3D depth integration; head scan and Z-depth work; performed final QC notes on shots.
Freelance Consultant at Freelance Consulting - Various Clients
February 1, 2013 - November 1, 2014
Mobile 2D characters; interface, icons & banners; effects animation; 2D/3D background art.
2D Mobile Artist/Gameplay at Goldmark Studios
April 1, 2012 - January 1, 2013
2D mobile art and gameplay assets for mobile titles; contributed to art pipelines and asset creation.
2D Mobile Artist/Gameplay at Occamy Games
January 1, 2011 - March 1, 2012
Environment art and objects for gameplay; front-end level select maps; provided feedback on editors/tools and pipelines.

Education

Classical Animation Diploma at Vancouver Film School
January 11, 2030 - April 26, 2026
3D Computer Graphics Animation Program at Digipen
January 11, 2030 - April 26, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services, Education
    paper Compositing Removal & Rotoscoping Demo Reel

    This reel demostrates my skills in:

    • Compositing in Nuke
    • Removing objects from scenes
    • Tracking in Nuke & Mocha Pro
    • Rotoscoping in Nuke & Mocha Pro

    https://www.twine.net/signin