I'm a Cinematic Artist with a passion for real-time CG production, Unreal Engine, and look development. I love collaborating with cross-disciplinary teams to craft visually compelling narratives that resonate with audiences. I bring hands-on experience building in-engine cinematics for games and media, using Unreal Engine Sequencer, Blender, Houdini, and color grading to deliver high-quality results. I am committed to growing creatively and technically, while consistently pushing storytelling through technology.

Ezz El-Din Medhat

I'm a Cinematic Artist with a passion for real-time CG production, Unreal Engine, and look development. I love collaborating with cross-disciplinary teams to craft visually compelling narratives that resonate with audiences. I bring hands-on experience building in-engine cinematics for games and media, using Unreal Engine Sequencer, Blender, Houdini, and color grading to deliver high-quality results. I am committed to growing creatively and technically, while consistently pushing storytelling through technology.

Available to hire

I’m a Cinematic Artist with a passion for real-time CG production, Unreal Engine, and look development. I love collaborating with cross-disciplinary teams to craft visually compelling narratives that resonate with audiences.

I bring hands-on experience building in-engine cinematics for games and media, using Unreal Engine Sequencer, Blender, Houdini, and color grading to deliver high-quality results. I am committed to growing creatively and technically, while consistently pushing storytelling through technology.

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Language

English
Advanced
Japanese
Intermediate

Work Experience

Cinematic Artist - LookDev at LOOKDEV | LOADING Inc.
May 1, 2023 - November 1, 2024
Produced high-quality in-engine cinematics and game trailers using Unreal Engine, collaborating closely with the creative team to deliver visually compelling storytelling.
Unreal Cinematic Artist at Zero Latency
June 1, 2022 - January 1, 2023
Developed real-time cinematic sequences and virtual production assets in Unreal Engine.
Unreal Sequencer Editor at Nagham Production
April 1, 2021 - May 1, 2022
Edited music videos and commercials using Unreal Engine's Sequencer and virtual cameras.
Roto & VFX Artist (Freelance) at Squids Visual Arts
January 1, 2021 - April 1, 2021
Built 3D environments and assets to support game and cinematic visual storytelling.
CGI Artist at Studio One Productions
October 1, 2020 - January 1, 2021
Led content development and CGI workflows for various media projects.
Filmmaking Director at Top Media Productions
February 1, 2019 - June 1, 2020
Directed short films and promotional content with a focus on visual impact and storytelling.
Unreal Sequence Editor at Nagham Production
April 1, 2021 - May 1, 2022
Edited music videos and commercials using Unreal Engine's Sequencer and virtual production workflows.
LookDev at Loading Inc.
May 1, 2023 - November 1, 2024
Produced high-quality in-engine cinematic sequences and game trailers using Unreal Engine.
Cinematic Artist at LOOKDEV | LOADING Inc.
May 1, 2023 - November 1, 2024
Produced high-quality in-engine cinematic sequences and game trailers using Unreal Engine. Collaborated closely with the creative team to deliver visually compelling storytelling and to push look development in real-time production.

Education

Bachelor's Degree in Business and Information Systems at Higher Institute for Computers and Management Information Systems (HICMIS)
January 1, 2019 - January 1, 2023
Bachelor's Degree in Business and Information Systems at Higher Institute for Computers and Management Information Systems (HICMIS)
January 1, 2019 - January 1, 2023
Bachelor's Degree at Higher Institute for Computers and Management Information Systems (HICMIS)
January 1, 2019 - January 1, 2023
Bachelor's Degree at Higher Institute for Computers and Management Information Systems (HICMIS)
January 1, 2019 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet