Hi, I’m Francisco Galvez, a 3D Character & Prop Artist based in Orlando, FL. I specialize in fast, efficient modeling and texturing for game-ready assets, with a focus on clean topology and performance. I’m passionate about creating characters and props that look great in-game while staying optimized for real-time environments. I’m comfortable working across pipelines and software, enjoy collaboration with fellow artists, and aim to contribute to projects from concept through to final in-game assets, always keeping gameplay and performance in mind. I'm experienced animating in Maya.

Francisco Galvez

Hi, I’m Francisco Galvez, a 3D Character & Prop Artist based in Orlando, FL. I specialize in fast, efficient modeling and texturing for game-ready assets, with a focus on clean topology and performance. I’m passionate about creating characters and props that look great in-game while staying optimized for real-time environments. I’m comfortable working across pipelines and software, enjoy collaboration with fellow artists, and aim to contribute to projects from concept through to final in-game assets, always keeping gameplay and performance in mind. I'm experienced animating in Maya.

Available to hire

Hi, I’m Francisco Galvez, a 3D Character & Prop Artist based in Orlando, FL. I specialize in fast, efficient modeling and texturing for game-ready assets, with a focus on clean topology and performance. I’m passionate about creating characters and props that look great in-game while staying optimized for real-time environments.
I’m comfortable working across pipelines and software, enjoy collaboration with fellow artists, and aim to contribute to projects from concept through to final in-game assets, always keeping gameplay and performance in mind. I’m experienced animating in Maya.

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Language

English
Fluent

Work Experience

Sales Associate at GameStop
October 1, 2018 - January 1, 2019
Conducted sales of products; Assisted customers on floor; Restocking and cleaning workplace.
Lead 3D Artist at Sleepy Ghost (Without Regret)
August 1, 2025 - May 1, 2026
Decided on art style; Delegated work to artists; Held 3D artist meetings; Created large and small environmental prop models; Textured characters including eyecards; Minor animation.
3D Artist at Heavy Arsealery – Seal Team Seven
August 1, 2025 - December 1, 2025
Created 2D scrolling backgrounds; Animated fish enemy and rock obstacles; Produced machine gun bullet assets.
3D Artist at TormenTanine – Creature Circus
March 1, 2025 - April 1, 2025
Main dog character modeling, texturing, rigging, animations; Created circus wagon and cannon props; Drafted and produced final gameplay trailer.
Lead 3D Artist at Without Regret – Sleepy Ghost (UCF project)
August 1, 2025 - May 1, 2026
Decided on art style; delegated work to artists; held 3D artist meetings; created large environmental prop models; created small environmental prop models; textured various characters including adding eyecards; minor animation.
3D Artist at Heavy Arsealery – Seal Team Seven (UCF project)
August 1, 2025 - December 1, 2025
2D scrolling backgrounds; Animated fish enemy, rock obstacles; Machine gun bullet.
3D Artist at TormenTanine – Creature Circus (UCF project)
March 1, 2025 - April 1, 2025
Main dog character modeling, texturing, rigging, animations; Circus wagon and cannon prop models; Draft and final gameplay trailer.

Education

Graduate University Diploma at University of Central Florida
January 1, 2022 - January 1, 2026
BA in Digital Media - Game Design at University of Central Florida
January 1, 2022 - January 1, 2026
AA in Computer Arts & Animation at Miami Dade College
January 1, 2018 - January 1, 2021
High School Diploma at John A. Ferguson High School
January 1, 2014 - January 1, 2018
Certification of Completion for Game/Simulation/Animation/Programming at John A. Ferguson High School
January 1, 2014 - May 29, 2026
Graduate University Diploma at University of Central Florida
January 1, 2022 - January 1, 2026
AA - Computer Arts & Animation at Miami Dade College
January 1, 2018 - January 1, 2021
High School Diploma at John A. Ferguson High School
January 1, 2014 - January 1, 2018

Qualifications

Certification of Completion for Game/Simulation/Animation/Programming
January 1, 2014 - May 29, 2026
Certification of Completion for Game/Simulation/Animation/Programming
January 1, 2014 - May 29, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services