I am a software developer, game music composer, sound designer, game audio implementer. I build web apps in React, game development in Unity, and compose music and design SFX for games. I implement game audio with C# scripting and audio middleware (FMOD/Wwise).

Fabian Fabro

I am a software developer, game music composer, sound designer, game audio implementer. I build web apps in React, game development in Unity, and compose music and design SFX for games. I implement game audio with C# scripting and audio middleware (FMOD/Wwise).

Available to hire

I am a software developer, game music composer, sound designer, game audio implementer. I build web apps in React, game development in Unity, and compose music and design SFX for games. I implement game audio with C# scripting and audio middleware (FMOD/Wwise).

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
Beginner
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Work Experience

Software Engineer at Servco Pacific Inc.
March 1, 2022 - June 20, 2024
- Maintained 7+ brand sites with Javascript, JQuery, HTML/ISML & CSS front end, and Node.js for back end - Worked in Agile 2-week sprint, using Jira for task management, & Azure DevOps for version control - Built custom components for Salesforce Commerce Cloud Page Designer in Javascript - Wrote technical documentation for non-developers on custom components for Page Designe

Education

Bachelor of Arts at University of Hawaii at Manoa
August 20, 2012 - December 9, 2016
Bachelor of Arts at University of Hawaii at Manoa
September 5, 2025 - September 5, 2025
Certificate in Software Engineering at Flatiron School
May 6, 2019 - August 23, 2019
Full-Stack Software Development Intensive Coding Bootcamp
Certificate at Indie Game Academy
July 22, 2024 - January 3, 2025
Level 1 & 2: Unity Development

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    Maliksi

    Unreal Engine 2D boss rush game where you play as Malik fighting Filipino folklore creatures.

    • Implemented music and sound effect events in Wwise
    • Scripted Unreal Blueprinting to call audio events with Audiokinetic events
    • Foley recordings for sound design and music composed in Reaper


    Itch io

    Multo ilaw

    Unity 2D platformer game where you play as Multo to bring a light to a village to ward off evil spirits.

    • Implemented audio in Wwise, utilized RTPC for cooldown, used state group to control interactive music
    • Developed gameplay functionality and designed art assets in Piskel & Paint.NET
    • Composed the music in Reaper & designed sound effects with procedural audio in Wwise


    Itch io

    WaverSynth

    Wavetable synthesizer that allows a user to play the keyboard with different tones and record a music clip.

    • Built with React.js & Tone.js
    • Implemented context & reducers to manage the state of the instrument’s synth, volume, and octave
    • Used CSS media queries to add responsive design for desktop & mobile view

    [https://www.twine.net/signin

    Polar Patterns

    Web app that displays different polar patterns for microphone recording.

    • Built with React.js hooks, with responsive design for desktop & mobile view
    • Implemented canvas to draw each pattern & diagram
    • Integrated context & reducers to manage the state of each microphone pattern

    [https://www.twine.net/signin