I'm Fabian Measures, an ambient electronic orchestral composer and sound designer crafting immersive, story-filled game worlds. I design and shape audio that supports living, breathing video game environments with depth, life, and passion. Over the years I have contributed across multiple production stages—from composing and producing original soundtracks to crafting sound effects, dialogue editing, and UI sounds. I’ve worked on projects such as The Doors of Trithius, Hadean Tactics, Nova Island and Inkbound, using REAPER and other DAWs, and I’ve built efficient workflows for in-engine delivery. In 2024 I assisted Jordan Chin on Inkbound with dialogue editing for three characters (~400 lines), ensuring consistency with the game's Narrator. I’m excited to bring this blend of technical skill and creative collaboration to your team to create studio‑level immersive audio experiences.

Fabian Measures

I'm Fabian Measures, an ambient electronic orchestral composer and sound designer crafting immersive, story-filled game worlds. I design and shape audio that supports living, breathing video game environments with depth, life, and passion. Over the years I have contributed across multiple production stages—from composing and producing original soundtracks to crafting sound effects, dialogue editing, and UI sounds. I’ve worked on projects such as The Doors of Trithius, Hadean Tactics, Nova Island and Inkbound, using REAPER and other DAWs, and I’ve built efficient workflows for in-engine delivery. In 2024 I assisted Jordan Chin on Inkbound with dialogue editing for three characters (~400 lines), ensuring consistency with the game's Narrator. I’m excited to bring this blend of technical skill and creative collaboration to your team to create studio‑level immersive audio experiences.

Available to hire

I’m Fabian Measures, an ambient electronic orchestral composer and sound designer crafting immersive, story-filled game worlds. I design and shape audio that supports living, breathing video game environments with depth, life, and passion.

Over the years I have contributed across multiple production stages—from composing and producing original soundtracks to crafting sound effects, dialogue editing, and UI sounds. I’ve worked on projects such as The Doors of Trithius, Hadean Tactics, Nova Island and Inkbound, using REAPER and other DAWs, and I’ve built efficient workflows for in-engine delivery. In 2024 I assisted Jordan Chin on Inkbound with dialogue editing for three characters (~400 lines), ensuring consistency with the game’s Narrator. I’m excited to bring this blend of technical skill and creative collaboration to your team to create studio‑level immersive audio experiences.

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Language

English
Fluent

Work Experience

Sound Design Assistant at Akash Thakkar
April 1, 2023 - Present
Assist with sound design, using REAPER to contribute sound effects, music, and dialogue editing to meet Akash Thakkar's high standards for game audio.
Dialogue Editor at Inkbound
January 1, 2024 - Present
Edited dialogue for three characters (~400 lines) for Inkbound, ensuring consistency with the game's Narrator and narrative flow.
Composer at The Doors of Trithius
January 1, 2022 - Present
Delivered on the game's creator vision by composing and producing an original soundtrack comprising 34 tracks.

Education

BTEC National Diploma in Music Technology (Triple Distinction) at Bradford College
January 1, 2006 - January 1, 2008
BA Music Production at Leeds Metropolitan University
January 1, 2008 - January 1, 2011

Qualifications

BTEC National Diploma in Music Technology
January 1, 2006 - January 1, 2008
BA Music Production
January 1, 2008 - January 1, 2011

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    uniE603 Fogheart - The Ascent
    This track is present in a powerful wizard’s tower, right before one of the biggest fights in the game. It portrays the long climb, the struggles and the determination of the player leading up to the fight. beat jingle voiceover vocal