Available to hire
I am a results-driven software engineer with a passion for designing, developing, and optimizing scalable applications. I excel at problem solving and collaborating with cross-functional teams to deliver robust solutions.
Over the course of my career, I have built custom tools, scripts, and pipelines in Python and related tools, supported large color-management workflows in VFX, and contributed to production workflows at Netflix Animation Studio and MARZ, always aiming for quality, efficiency, and color accuracy.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Digital Artist Technical Director at Netflix Animation Studio
December 1, 2024 - December 1, 2024Member of the Creative Review team; learned Mu programming language and used Mu and Python to build essential tools, significantly improving the RV application's end-user workflow. Enhanced review sessions for artists by leveraging SyncSketch for real-time annotations, ClearView for secure high-quality playback, Bluescape for collaborative brainstorming and asset sharing, and proprietary tools for asset sharing, leading to faster decision-making and higher-quality outputs. Collaborated with upstream TD teams, production staff, supervisors, and artists to resolve creative issues and improve workflow efficiency and color-accurate asset quality.
Imaging Engineer at Monsters Aliens Robots Zombies (MARZ)
June 1, 2023 - June 1, 2023Responsible for show setups and color pipeline architecture, color management and LUT generation. Supported VFX supervisors, artists and production staff with color-management issues by problem solving and communicating with clients and DI facilities for all color pipeline and imaging engineering matters. Nuke tools scripting using Python and TCL; in-depth knowledge of LUT-based workflows (ACES) and color space/display conversions; performed plates QC, quick-time generations, slate information generation, color manipulation and reformatting, ensuring quality control of all configuration and images produced.
Software Engineer at SG Digital
December 1, 2021 - December 1, 2021Improved user experience by re-developing all report-based forms to the ‘Reports’ repository, giving users easier access to utilities such as Self-Exclusion Forms and updating the user experience for the Reports web application. Reduced weekly programmer hours by writing a script to automate database updates for reports, saving approximately 1.5 hours per week. Technologies used included TCL, Java 8, Bash, SQL, and JavaScript.
Education
Bachelor of Engineering (Honours), Software Engineering at Ontario Tech University
September 1, 2016 - June 1, 2021Qualifications
Industry Experience
Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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