I’m Josef Falkensköld, a versatile composer, sound designer and audio professional with a lifelong love of sound, games and storytelling. I work across genres and styles, creating in-game music, sound effects, and hype content for marketing and media. As a senior audio lead and director, I’ve planned and created assets for multiple games, led teams, orchestrated recordings, and collaborated closely with developers and creators to bring immersive experiences to life. I enjoy sharing knowledge in-house and building communities around audio.

Josef Falkensköld

PRO

I’m Josef Falkensköld, a versatile composer, sound designer and audio professional with a lifelong love of sound, games and storytelling. I work across genres and styles, creating in-game music, sound effects, and hype content for marketing and media. As a senior audio lead and director, I’ve planned and created assets for multiple games, led teams, orchestrated recordings, and collaborated closely with developers and creators to bring immersive experiences to life. I enjoy sharing knowledge in-house and building communities around audio.

Available to hire

I’m Josef Falkensköld, a versatile composer, sound designer and audio professional with a lifelong love of sound, games and storytelling. I work across genres and styles, creating in-game music, sound effects, and hype content for marketing and media.

As a senior audio lead and director, I’ve planned and created assets for multiple games, led teams, orchestrated recordings, and collaborated closely with developers and creators to bring immersive experiences to life. I enjoy sharing knowledge in-house and building communities around audio.

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Language

Swedish
Fluent
English
Fluent
German
Intermediate

Work Experience

Audio Director at Patriots Division
April 2, 2022 - December 2, 2024
Responsible for planning and creating in-game assets, including music (static and dynamic), sound effects (Foley, HUD, ambience), and voice work; directed recording and editing of VO; composed concept pieces for factions and character vibes; produced music and audio for marketing and hype content; coordinated hiring and remote collaboration with voice actors and teams.
Audio Lead at Aurora Punks
July 1, 2020 - June 1, 2021
Created marketing/hype content for Hoplegs, Chenso Club and Block'Em; designed audio for ChenSo Club; oversaw an audio team of 3 and ensured knowledge sharing in-house; composed music for Hop Wheels (unreleased); coordinated audio requirements across projects.
Audio Director at Level Eight
October 1, 2013 - May 1, 2020
Robbery Bob (2012) soundtrack composed fully; designed SFX (partly); Robbery Bob 2 (2015) full soundtrack (in-game, menus, cut-scenes); designed all HUD SFX; voice work recorded and edited for VA requirements; Robbery Bob 3 (unreleased) soundtrack and HUD; Modern Command (2014) soundtrack and HUD; Edge of Combat/Prototype Strike (unreleased) full soundtrack (dynamic/static) and HUD; led social media coordination and growth for Level Eight.
Freelancer/Sound Designer at Falcon Shield Music
January 1, 2009 - November 1, 2020
Composed music professionally for a variety of games: Aqua Moto Racing (2009), Dirt Moto Racing (2009), Snow Moto Racing (2009), Saga Bloom (2009), Fummies (2010), Force Line (2012), Megastunt Mayhem (2011), The Beaten Path (2020); provided sound design and audio for marketing content; oversaw an audio team (3) and contributed to community/marketing content.

Education

Studio Engineering at Växjö University
August 1, 2004 - June 1, 2006

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    paper Shadow War

    Shadow War is a next-generation, free-to-play third-person 5v5 hybrid action game set in a dystopian near-future where elite operatives battle for control amidst rising corporate and technological tension. Players draft from a diverse roster of powerful characters—each with unique abilities, weapons, and combat roles—to form tactical teams and compete in fast-paced, objective-driven matches that reward both strategic thinking and mechanical skill.

    uniE608 Pop ballad - Put Out The Flame feat. Rena
    A song inspired by the League of Legends universe. Produced and published under Falconshield(my brand).