I am a 3D Character Animator specializing in Autodesk Maya, with professional experience bringing characters to life for feature films, animated series, teasers, and other 3D productions. I enjoy creating expressive performances with strong acting, body mechanics, timing, posing, weight, and believable movement, while refining each shot to achieve clear and engaging character animation.
I have worked with multiple animation studios and production teams, adapting to different characters, visual styles, rigs, and production requirements. I am comfortable contributing to both individual shots and larger sequences in deadline-driven environments, and I am excited to continue growing as a 3D Character Animator or Mid-Level Animator with an international or remote animation team.
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