FAREED TAHIR
I’m an AR/VR Solution Architect and Unity XR Lead based in Lahore, with 6+ years of experience building high-performance spatial computing applications for government and enterprise clients.
About
I’m an AR/VR Solution Architect and Unity XR Lead based in Lahore, with 6+ years of experience building high-performance spatial computing applications for government and enterprise clients. I specialize in Unity 3D (and C#), Meta Quest XR, ARKit/ARCore, and WebAR experiences, turning technical requirements into production-ready products end to end—from system architecture and backend integrations to real-time interaction and computer vision.
I’ve led and delivered a wide range of immersive projects, including interactive VR walkthroughs, Gaussian Splat-based viewers, anatomy learning experiences on Meta Quest 3, iOS LiDAR scanning workflows, and location-based AR apps powered by Mapbox, Firebase, and realtime updates. I also manage delivery and technical planning across multiple concurrent enterprise projects, while mentoring teams, optimizing performance for mobile/headset targets, and ensuring reliable integrations from UI through APIs.
- 7 years' experience
- Joined October 2026
Languages
- EnglishAdvanced
- UrduFluent
Industry experience
- Government
- Education
- Real Estate & Construction
- Healthcare
- Gaming
- Software & Internet
- Media & Entertainment
Work experience
Spearheaded end-to-end technical architecture and development of cross-platform AR/VR solutions, WebAR experiences, and spatial computing tools for international enterprise clients. Engineered a Meta Quest 3 VR real estate walkthrough with interactive navigation and dynamic lighting. Built a Gaussian Splat VR viewer and an AnatomyLens VR experience using realistic 3D reconstruction and passthrough spatial anchoring for medical and architectural visualization. Developed FootHub, an iOS LiDAR-based photogrammetry scanning app that reconstructs accurate 3D foot geometry and securely transmits optimized 3D assets to e-commerce backends via REST APIs. Designed a real-time body tracking system integrating Python + OpenCV with Unity 3D to map human skeletal joints to 3D character rigs for synchronized AR animation. Architected AR Chess with custom AI difficulty modes, Firebase authentication, move-calculation hints, and surface placement logic using ARKit/ARCore. Delivered a Garbage Truck VR
Promoted from XR Developer to Senior Lead and Project Manager, overseeing technical roadmaps, sprint planning, client communication, and delivery across 15+ complex enterprise projects. Resolved core stability issues in Trail Explorer v1 and fully designed/architected/built Trail Explorer v2 from scratch for a U.S. Government educational project, including dual markerless/marker-based AR, bilingual localization (EN/ES), accessible subtitles, GPS tracking, and interactive trail map pins. Served as Senior Developer on HajjMetaverse (Saudi Arabia Government), architecting backend structures, avatar customization pipelines, progress tracking, and UI-to-API integrations. Led core technical implementation for DexiHunter, a location-based AR app using real-time Mapbox consumption, WalletConnect (Web3 wallets), live chat, and AR item collection. Built PokeXR, an AR short-video social platform with automated server-side background removal, spatial video feeds, user relationship management, and
Education
Certifications and awards
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