Farouq Omileye
I’m a 3D artist with over 5 years of experience creating high-quality models, characters, miniatures, product renders, and game-ready assets. I’ve completed many client projects from BJD dolls to articulated creatures, keychains, helmets, and detailed print-ready designs delivering clean topology, realistic details, and professional results across Blender and ZBrush. I bring ideas to life with precision, creativity, and reliable communication.
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A custom 3D character created from the client’s reference, rigged for the ReadyPlayer.me skeleton and equipped with full ARKit facial blendshapes for lip sync and expression tracking. The model is optimized for real-time use in platforms like Unity and VRChat.
I designed, sculpted, rigged, and prepared the full character. This included building clean topology, adding all ARKit facial shapes, ensuring ReadyPlayer.me compatibility, and delivering a fully optimized, platform-ready avatar.
This project is my 3D model of Dalamadur, the huge mountain serpent from Monster Hunter. I focused on making it look big, powerful, and ancient. I added rock-like scales, glowing parts under the body, sharp spikes, and a long, coiled shape to show its massive size.
This model shows my skill in creating detailed creatures, strong shapes, and big fantasy designs for games, prints, or animations.
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