Hi! I’m Faustina, a Computer Science and Design student at SUTD with a strong passion for creating engaging games, intuitive interfaces, and practical software solutions. I enjoy blending technical skills with design thinking to prototype and ship experiences that people love to use. I’ve interned in IT, mentored design teams, and led diverse projects from MR room experiences to caregiver-support websites, always focusing on user-centered outcomes and clear communication. In my free time I’m building and shipping small games and apps, collaborating with peers, and expanding my toolkit with Unity, Godot, AR, and web technologies. I’m excited to continue applying design sensibilities and technical know-how to make technology more accessible and enjoyable for everyday users.

Faustina Anne Francisco

Hi! I’m Faustina, a Computer Science and Design student at SUTD with a strong passion for creating engaging games, intuitive interfaces, and practical software solutions. I enjoy blending technical skills with design thinking to prototype and ship experiences that people love to use. I’ve interned in IT, mentored design teams, and led diverse projects from MR room experiences to caregiver-support websites, always focusing on user-centered outcomes and clear communication. In my free time I’m building and shipping small games and apps, collaborating with peers, and expanding my toolkit with Unity, Godot, AR, and web technologies. I’m excited to continue applying design sensibilities and technical know-how to make technology more accessible and enjoyable for everyday users.

Available to hire

Hi! I’m Faustina, a Computer Science and Design student at SUTD with a strong passion for creating engaging games, intuitive interfaces, and practical software solutions. I enjoy blending technical skills with design thinking to prototype and ship experiences that people love to use. I’ve interned in IT, mentored design teams, and led diverse projects from MR room experiences to caregiver-support websites, always focusing on user-centered outcomes and clear communication.

In my free time I’m building and shipping small games and apps, collaborating with peers, and expanding my toolkit with Unity, Godot, AR, and web technologies. I’m excited to continue applying design sensibilities and technical know-how to make technology more accessible and enjoyable for everyday users.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

IT Intern at SBS Transit
September 25, 2024 - December 25, 2024
Implemented PDF export functions in .NET Core using Syncfusion for internal ASP.NET applications. Designed and developed an internal E-Card Application using ASP.NET and React with an SQL database. Prototyped UI/UX for the E-Card Application with client feedback using Figma.
Design Mentor at STEAMunity
June 24, 2024 - January 25, 2025
Facilitated design thinking discussions with a team of 7 students; led rapid prototyping, pitching, and development of workable solutions. Liaised with the Singapore Association of the Visually Handicapped (SAVH) to conduct user interviews and derive insights.
Game Designer and Developer (Internship) at Digital Dream
September 22, 2022 - March 1, 2023
Designed and developed 3 interactive 2D games for a Mixed Reality (MR) room using Unity. Developed iFlip, an interactive book projection connected to an MR Room using computer vision and Unity. Communicated with clients to bring their content ideas to life.
Project Lead at BefriendersCircle – Caregiver Support Website
May 25, 2025 - August 25, 2025
Managed a team in developing a feedback-driven caregiver support platform using React and Express.js. Developed an interactive 3D training simulation using Blender and Three.js. Designed and implemented an elderly-friendly UI/UX for key stakeholders using Figma.
Project Lead at TaskTales – Gamified Task Management App
January 25, 2025 - April 25, 2025
Designed a gamified task management app in a 7-person team to boost engagement and motivation. Prototyped an engaging user interface based on game design principles using Figma. Developed user-facing frontend of mobile application using UML and Android Studio.
Project Lead at Whiskers – Interactive Chatbot Robot
January 24, 2024 - April 24, 2024
Worked in a 5-person team to design an interactive robot for commuters at SUTD. Developed the movement and sensory system using Raspberry Pi 4 and electrical components. Ideated features to increase user engagement using design thinking principles.
Game Developer at Icarus – Bullet Hell Arcade Game
December 23, 2023 - March 24, 2024
Developed a bullet hell arcade game based on Greek mythology using Godot. Designed and polished audio and pixel art assets using Audacity and Photopea. Showcased the project on the club arcade machine during SUTD Open House 2024 and 2025.

Education

Bachelor of Engineering (Computer Science and Design) at Singapore University of Technology and Design
September 1, 2023 - May 1, 2027
Diploma in Game Design & Development at Temasek Polytechnic
January 11, 2030 - April 12, 2026
GCE Ordinary Level Certificate at CHIJ St Nicholas Girls School
January 1, 2016 - November 1, 2019

Qualifications

Common Infocomm Technology Programme
January 11, 2030 - April 12, 2026

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
See more

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