Hi, I’m Felipe Prest Mercon Rocha, a game artist with over a decade of experience in concept art, character design, and visual production for video games. I’ve led art teams at Gazeus Games and Social Point, and I’ve freelanced for international studios, delivering concepts, final art, and cohesive visual identities. I enjoy collaborating with cross-functional teams to bring ideas to life and ensure high-quality visual standards across projects. I work across 2D, animation, environment and prop design, and storytelling through visuals. I’m passionate about building believable worlds, refining art direction, and mentoring teams to achieve strong, consistent visual identities in games and entertainment. I’m always excited about new challenges in the gaming space and related media projects.

Felipe Prest Mercon Rocha

Hi, I’m Felipe Prest Mercon Rocha, a game artist with over a decade of experience in concept art, character design, and visual production for video games. I’ve led art teams at Gazeus Games and Social Point, and I’ve freelanced for international studios, delivering concepts, final art, and cohesive visual identities. I enjoy collaborating with cross-functional teams to bring ideas to life and ensure high-quality visual standards across projects. I work across 2D, animation, environment and prop design, and storytelling through visuals. I’m passionate about building believable worlds, refining art direction, and mentoring teams to achieve strong, consistent visual identities in games and entertainment. I’m always excited about new challenges in the gaming space and related media projects.

Available to hire

Hi, I’m Felipe Prest Mercon Rocha, a game artist with over a decade of experience in concept art, character design, and visual production for video games. I’ve led art teams at Gazeus Games and Social Point, and I’ve freelanced for international studios, delivering concepts, final art, and cohesive visual identities. I enjoy collaborating with cross-functional teams to bring ideas to life and ensure high-quality visual standards across projects.

I work across 2D, animation, environment and prop design, and storytelling through visuals. I’m passionate about building believable worlds, refining art direction, and mentoring teams to achieve strong, consistent visual identities in games and entertainment. I’m always excited about new challenges in the gaming space and related media projects.

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Language

Portuguese
Fluent
English
Advanced
Spanish; Castilian
Intermediate
Italian
Beginner

Work Experience

Lead Game Artist at Gazeus Games
January 1, 2024 - January 1, 2026
Lead art team direction and production oversight. Responsible for maintaining the visual identity across projects, while hands-on creation from initial sketches to final art to meet high-quality standards.
Freelancer Concept Artist / Illustrator at Freelancer
January 1, 2019 - January 1, 2024
Creating visual images of ideas for video games, character illustration, environment and prop concepts, and final art for multiple projects across Barcelona, Spain and USA (New York).
2D Senior Concept Artist at Social Point
January 1, 2016 - January 1, 2019
Creating visual images of ideas for video games, character illustrations, concept art for environments and props, and final art delivery.
Lead Game Artist at Superhippo
January 1, 2013 - January 1, 2016
Management of the design team, art quality oversight, task allocation, and production of illustrations and animations to meet deadlines.
Senior Game Artist at Superhippo
January 1, 2012 - January 1, 2013
Concept art, character design, environment illustration, and animation work.
Photography assistant at Ultimos Refugios
January 1, 2011 - January 1, 2011
Illustration, field production and post-production for photography books; participation in documentary production with NGO.
Lead Game Artist at Interama
January 1, 2008 - January 1, 2010
Team management and development of concept, prototype, interface, character and environment art; illustrations, animations, level design, game balancing and game design.
Graphic Artist at Action Games
January 1, 2006 - January 1, 2007
Concept art, 3D modeling, illustrations and 2D/3D animation tasks.
Freelancer Artist at Freelancer
January 1, 2004 - Present
Draftsman and 2D movie animator for short film; poster illustrator for theatrical play; 3D opening animation for cinema group; NGO publications; iPad app illustration.

Education

Certificate in The Art of Color and Light at CG Master Academy
January 1, 2016 - June 17, 2026
1st year complete of Business Administration Degree at University Estácio de Sá (ESTACIO) - Brazil
January 1, 2011 - June 17, 2026
Technical Feasibility and Economic Aspects in Project Development at Tecvitoria Business Incubator of Espírito Santo - Brazil
January 1, 2008 - June 17, 2026
3D Studio Max Certificate (Advanced) at School of informatics Datapoint – Brazil
January 1, 2005 - January 1, 2007
Technical Diploma in 3D Game Development at Espírito Santo’s Integrated Colleges (FAESA) - Brazil
January 1, 2005 - January 1, 2006
Classic Painting Course at Studio Lacunha Arts - Brazil
January 1, 2003 - June 17, 2026

Qualifications

The Art of Color and Light Certificate
January 1, 2016 - June 17, 2026
1st Year Business Administration Studies
January 1, 2011 - June 17, 2026
Technical Feasibility and Economic Aspects in Project Development
January 1, 2008 - June 17, 2026
3D Studio Max Certificate (Advanced)
January 1, 2005 - January 1, 2007
Technical Diploma in 3D Game Development
January 1, 2005 - January 1, 2006
Classic Painting Course
January 1, 2003 - June 17, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services