Hi! I'm Ayşegül. I am experienced in both humanoid and animal animation. I create game-ready animation assets in Blender or Maya and export them for Unreal Engine and Unity. I have been working in the game industry since 2022. My first shipped game was Emberbane, where I worked as a pixel animator. I created character animations, animated props, and VFX for the game. Later, I moved to Misa Games because I wanted to focus on 3D animation. We were a two-person animation team working on the Misa Online trailer, and around half of the animations in the trailer were made by me. I also create and set up character rigs in Blender so they are ready for animation. Blender is the software I use most, but I can also work in Maya when needed.

Ayşe Gül Geçinir

Hi! I'm Ayşegül. I am experienced in both humanoid and animal animation. I create game-ready animation assets in Blender or Maya and export them for Unreal Engine and Unity. I have been working in the game industry since 2022. My first shipped game was Emberbane, where I worked as a pixel animator. I created character animations, animated props, and VFX for the game. Later, I moved to Misa Games because I wanted to focus on 3D animation. We were a two-person animation team working on the Misa Online trailer, and around half of the animations in the trailer were made by me. I also create and set up character rigs in Blender so they are ready for animation. Blender is the software I use most, but I can also work in Maya when needed.

Available to hire

Hi! I’m Ayşegül. I am experienced in both humanoid and animal animation. I create game-ready animation assets in Blender or Maya and export them for Unreal Engine and Unity. I have been working in the game industry since 2022. My first shipped game was Emberbane, where I worked as a pixel animator. I created character animations, animated props, and VFX for the game.

Later, I moved to Misa Games because I wanted to focus on 3D animation. We were a two-person animation team working on the Misa Online trailer, and around half of the animations in the trailer were made by me. I also create and set up character rigs in Blender so they are ready for animation. Blender is the software I use most, but I can also work in Maya when needed.

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Language

Turkish
Fluent
English
Advanced
French
Beginner

Work Experience

3D Character Animator / Rigger at MISA GAMES
July 1, 2022 - January 1, 2025

Education

at Bogazici University
January 1, 2011 - January 1, 2018
at Anadolu University
January 11, 2030 - June 16, 2026
at Yildiz Technical University
January 11, 2030 - June 16, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services