Hi! I’m Ayşegül. I am experienced in both humanoid and animal animation. I create game-ready animation assets in Blender or Maya and export them for Unreal Engine and Unity. I have been working in the game industry since 2022. My first shipped game was Emberbane, where I worked as a pixel animator. I created character animations, animated props, and VFX for the game.
Later, I moved to Misa Games because I wanted to focus on 3D animation. We were a two-person animation team working on the Misa Online trailer, and around half of the animations in the trailer were made by me. I also create and set up character rigs in Blender so they are ready for animation. Blender is the software I use most, but I can also work in Maya when needed.
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