I am a 3D Artist and Modeler with over 15 years of experience creating 3D assets for games and VR applications, as well as technical modeling for the architecture and engineering sectors.
I work with development and interpretation of architectural projects, modeling, texturing, lighting, and rendering. I also handle mesh unwrapping and file preparation for interactive VR environments and scenes, and I model industrial equipment and mechanical systems — always prioritizing visual quality, technical precision, and performance. I have solid expertise in low- and high-poly modeling, mesh optimization, UV mapping, PBR texturing, and integration with Unity and Unreal Engine, in addition to strong experience interpreting technical drawings. I master 3D production pipelines and CAD workflows, ensuring software compatibility, model standardization, and clear visual documentation.
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