I am a 3D Artist and Modeler with over 15 years of experience creating 3D assets for games and VR applications, as well as technical modeling for the architecture and engineering sectors. I work with development and interpretation of architectural projects, modeling, texturing, lighting, and rendering. I also handle mesh unwrapping and file preparation for interactive VR environments and scenes, and I model industrial equipment and mechanical systems — always prioritizing visual quality, technical precision, and performance. I have solid expertise in low- and high-poly modeling, mesh optimization, UV mapping, PBR texturing, and integration with Unity and Unreal Engine, in addition to strong experience interpreting technical drawings. I master 3D production pipelines and CAD workflows, ensuring software compatibility, model standardization, and clear visual documentation.

Francisco Costa Felix

I am a 3D Artist and Modeler with over 15 years of experience creating 3D assets for games and VR applications, as well as technical modeling for the architecture and engineering sectors. I work with development and interpretation of architectural projects, modeling, texturing, lighting, and rendering. I also handle mesh unwrapping and file preparation for interactive VR environments and scenes, and I model industrial equipment and mechanical systems — always prioritizing visual quality, technical precision, and performance. I have solid expertise in low- and high-poly modeling, mesh optimization, UV mapping, PBR texturing, and integration with Unity and Unreal Engine, in addition to strong experience interpreting technical drawings. I master 3D production pipelines and CAD workflows, ensuring software compatibility, model standardization, and clear visual documentation.

Available to hire

I am a 3D Artist and Modeler with over 15 years of experience creating 3D assets for games and VR applications, as well as technical modeling for the architecture and engineering sectors.

I work with development and interpretation of architectural projects, modeling, texturing, lighting, and rendering. I also handle mesh unwrapping and file preparation for interactive VR environments and scenes, and I model industrial equipment and mechanical systems — always prioritizing visual quality, technical precision, and performance. I have solid expertise in low- and high-poly modeling, mesh optimization, UV mapping, PBR texturing, and integration with Unity and Unreal Engine, in addition to strong experience interpreting technical drawings. I master 3D production pipelines and CAD workflows, ensuring software compatibility, model standardization, and clear visual documentation.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

Portuguese
Fluent
English
Beginner

Work Experience

3D Modeler & Co-Founder at Hubgame
August 1, 2023 - Present
Development of 3D maps for games with focus on performance optimization. Modeling of characters and 3D assets for games (low/high poly, UV, texturing, and optimization). Creation and implementation of 3D animations with rigging and skinning.
3D Modeler at Helio Energias
February 1, 2021 - August 1, 2023
Creation of 3D scenarios and models. 3D modeling of equipment and terrain for solar power plants with technical precision. Development of interactive virtual tours. Production of renders, animations, and visual content.
3D Modeler at Grupo Hapvida
November 1, 2014 - June 1, 2020
Development of CAD models in the engineering sector. 3D architectural modeling and visualization of hospitals and clinics. Creation of interactive virtual tours.
2D/3D Drafter at HABITAFOR
May 1, 2011 - November 1, 2013
Technical support for architectural projects and department. Development of architectural projects in CAD. Image rendering to support decision-making.
2D/3D Drafter at Court of Justice of Ceará
July 1, 2008 - March 1, 2011
Technical support to the Engineering department. On-site surveys and development of architectural floor plans. Analysis and modification of architectural projects. 3D modeling and development of architectural perspectives.

Education

Bachelor's Degree at Universidade Estácio de Sá
January 1, 2019 - April 13, 2026

Qualifications

Artificial Intelligence Applied to Archviz
November 1, 2025 - April 13, 2026
Virtual Reality in Unreal Engine 5
July 1, 2025 - April 13, 2026
Unreal Engine UE5
October 1, 2024 - April 13, 2026
Design & Character Creation
August 1, 2023 - April 13, 2026
Realistic Character with Blender and Substance Painter
August 1, 2023 - April 13, 2026
Game Character with 3D Studio Max 2020
July 1, 2022 - April 13, 2026

Industry Experience

Gaming, Media & Entertainment, Real Estate & Construction, Energy & Utilities, Professional Services