I’m a London-based 3D and 2D motion graphics artist, born and raised in Camden Town, with 5 years of experience in creative agencies creating advertising visuals for iconic brands like Ford, Kinder, Guinness, and the AA. I love building end-to-end motion workflows that move from modelling and simulation through to texturing, lighting, rendering, compositing, and final edit—always with a strong eye for what will perform on social.
I work primarily in Blender, leveraging its built-in toolset from Subsurface modelling to Geometry Nodes, and I use Houdini for accurate, scalable procedural and dynamic simulations. On the 2D side, I create polished motion design and specialist VFX compositing using After Effects and the Adobe suite (including render passes, typography animation, video editing, and sound design), and I’m known for translating software “lingo” quickly so I can slot into different team workflows as a fast problem-solver and versatile asset.
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