A 3D artist with over 10 years of experience, delivering high-quality work in diverse creative projects. Proficient across the 3D pipeline, from modeling and texturing to animation and lighting, with expertise in Unreal Engine, Blender, and other industry-standard software. My portfolio includes interactive performances, games, AR/VR applications, and custom 3D art installations, showcasing a commitment to creating visually engaging experiences.

Filipe Barbosa

A 3D artist with over 10 years of experience, delivering high-quality work in diverse creative projects. Proficient across the 3D pipeline, from modeling and texturing to animation and lighting, with expertise in Unreal Engine, Blender, and other industry-standard software. My portfolio includes interactive performances, games, AR/VR applications, and custom 3D art installations, showcasing a commitment to creating visually engaging experiences.

Available to hire

A 3D artist with over 10 years of experience, delivering high-quality work in diverse creative projects. Proficient across the 3D pipeline, from modeling and texturing to animation and lighting, with expertise in Unreal Engine, Blender, and other industry-standard software. My portfolio includes interactive performances, games, AR/VR applications, and custom 3D art installations, showcasing a commitment to creating visually engaging experiences.

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Language

English
Fluent
Portuguese
Fluent
Spanish; Castilian
Intermediate

Work Experience

Unreal Engine Artist at Needlefelt Experience
January 1, 2025 - Present
Optimization, texturing and lighting for an Unreal Engine pixel streaming experience, allowing users to customize carpets in virtual rooms and learn about the product range
3D Artist at Macdonalds
January 1, 2024 - January 1, 2024
Modeling, texturing, animation of Macdonalds buildings
3D Artist at Bealieu Digital Twin
January 1, 2024 - January 1, 2024
A digital twin model of the Beaulieu Experience Center in Wielsbeke, creating an Unreal Engine pixel streaming experience for user navigation
Motion Graphics Designer at Alliance 500g & Deepscreen
January 1, 2024 - January 1, 2024
Motion graphics for branding content, creation of a 5 minute deepscreen video for exhibition
Motion Graphics Designer at Coca-Cola
January 1, 2023 - January 1, 2023
Motion graphic animations for an interactive screen
Unreal Engine Artist / On-stage Operator at Unique
January 1, 2022 - January 1, 2023
Unreal Audio solution for runtime with multitrack, level design, animation, texturing and rigging. On-stage operator
Architectural Visualization Artist at Riyadh's Sports Boulevard
January 1, 2022 - January 1, 2022
Architectural visualization, rendering of various zones of the district
Interactive Application Developer at Champalimaud Foundation / Metamersion Latent Space I
January 1, 2022 - January 1, 2022
Creation of an interactive application for Champalimaud Foundation that displays AI content generated inside Unreal
Artist / Real-time Motion Capture Specialist at Haita
January 1, 2022 - January 1, 2023
Creation of a 20 minute piece involving real-time motion capture and particles. Exhibited at Sonar Festival in Lisbon, Istanbul and Barcelona in 2022 and 2023
Unreal On-stage Operator at Champalimaud Foundation
January 1, 2021 - January 1, 2021
Unreal on-stage operator at Champalimaud foundation
Interactive Installations Developer at Brain Wider Than The Sky
January 1, 2019 - January 1, 2019
13 interactive installations - mini activity games/information boards that demonstrated how the brain works. Unity based. Worked in collaboration with Portuguese musician Rodrigo Leão, creating a 3d visualisation of human brain waves being triggered
Interactive Artist at Aura Festival
January 1, 2018 - January 1, 2018
Interactive art installation where users could interact and create a scene in 3d space
Interactive Robot Designer at Toppi
January 1, 2018 - January 1, 2018
Interactive robot with the ability to customize KitKat chocolate according to users drawings
Art Multimedia Installer at 532Nm
January 1, 2017 - January 1, 2017
Art Multimedia Installation
3D Designer / Interactive Content Designer at Vasco da Gama Shopping Centre Elevators
January 1, 2017 - January 1, 2017
Creation and decoration of all the elevators of a shopping centre in Lisbon, from elevator aesthetics to interactive content
Interactive Games Developer at The Transformers Experience
January 1, 2016 - Present
Creation of two mini interactive games with motion capture
Interactive Game Developer at Avengers Station Final Game
January 1, 2016 - Present
Creation of an interactive game for Audience Entertainment/Victory Hill exhibitions; Modelling, Rigging, Texturing, Animation; Unity
3D Visualization Artist at Amoreiras 360º Panoramic View
January 1, 2016 - January 1, 2016
Creation of an art installation that mimics the inside of an elevator displaying a 360 video panorama of the city of Lisbon; 3D Visualization; Video Stitching; MaxMSP
VR World Designer at Caderneta do Panda
January 1, 2016 - January 1, 2016
Creation of VR worlds for a kids TV show contest
Animator at Gombby Cartoon TV Show
January 1, 2014 - January 1, 2015
Creation of 100 Episodes for a children's TV show
3D Artist / Unreal Engine Artist at Needlefelt
January 1, 2025 - Present
Optimization, texturing and lighting for an Unreal Engine pixel streaming experience, allowing users to customize carpets in virtual rooms and learn about the product range
3D Artist / Environment Artist at Yondr Agency
January 1, 2024 - January 1, 2024
Modeling, texturing, animation of McDonald's buildings for a forward-looking experience
Unreal Engine Artist / Digital Twin Visualisation at Yondr Agency
January 1, 2024 - Present
Beaulieu Digital Twin: a digital twin model of the Beaulieu Experience Center in Wielsbeke, creating an Unreal Engine pixel streaming experience for user navigation
Motion Graphic Artist at Alliance 500g & Deepscreen
January 1, 2024 - Present
Motion graphics for branding content, creation of a 5 minute deepscreen video for exhibition
Motion Graphic Designer at Coca-Cola
January 1, 2023 - January 1, 2023
Motion graphic animations for an interactive screen
Unreal Audio / On-stage Operator at Unique
January 1, 2022 - January 1, 2023
Unreal Audio solution for runtime with multitrack, level design, animation, texturing and rigging. On-stage operator
Architectural Visualization Specialist at Riyadh's Sports Boulevard
January 1, 2022 - January 1, 2022
Architectural visualization, rendering of various zones of the district
Interactive / AI Content Developer at Metamersion Latent Space I / Champalimaud Foundation
January 1, 2022 - January 1, 2022
Creation of an interactive application that displays AI content generated inside Unreal
Real-time Motion Capture / Particle Artist at Haita
January 1, 2022 - January 1, 2022
Creation of a 20 minute piece involving real-time motion capture and particles. Exhibited at Sonar Festival in Lisbon, Istanbul and Barcelona in 2022 and 2023
Unreal On-stage Operator at Cosmos Within Us
January 1, 2021 - January 1, 2021
Unreal on-stage operator at Champalimaud foundation
Interactive 3D Installations Programmer at Brain Wider Than The Sky
January 1, 2019 - January 1, 2019
13 interactive installations—mini activity games/information boards that demonstrated how the brain works. Unity based. Collaboration with Rodrigo Leão, creating a 3D visualization of brain waves
Art Installation Developer at Aura Festival
January 1, 2018 - January 1, 2018
Interactive art installation where users could interact and create a scene in 3D space
Robot Designer / Animator at Toppi
January 1, 2018 - January 1, 2018
Interactive robot with the ability to customize KitKat chocolate according to users drawings
Interactive Installations / Visual Designer at 532Nm
January 1, 2017 - January 1, 2017
Art Multimedia Installation with sound design
Elevator Creative / 3D Visual Designer at Vasco da Gama Shopping Centre Elevators
January 1, 2017 - January 1, 2017
Creation and decoration of all the elevators in a major Lisbon shopping centre, with interactive content
Interactive Game Developer at The Transformers Experience
January 1, 2016 - Present
Creation of two mini interactive games with motion capture
3D Artist / Unreal Engine Pixel Streaming Specialist at Needlefelt
January 1, 2025 - Present
Optimized Unreal Engine texturing, lighting, and pixel streaming to enable a carpet customization experience in virtual rooms; integrated product range and interactive UI for a seamless user experience.
3D Artist / Modeler / Texturing at Yondr Agency
January 1, 2024 - December 31, 2024
Modeling, texturing, and animation of Macdonalds buildings for a forward-looking drive-in concept; delivered modular assets and optimized pipelines in Blender and Unreal-based workflows.
Unreal Engine Artist / Digital Twin Specialist at Yondr Agency
January 1, 2024 - December 31, 2024
Created a digital twin of Beaulieu Experience Center; built interactive navigation and pixel-streaming experiences for remote exploration and presentation.
Motion Graphic Artist at Coca-Cola
January 1, 2023 - December 31, 2023
Created motion graphic animations for an interactive screen experience, leveraging Blender and After Effects for high-impact visuals.
Unreal Audio / Runtime Artist at Unique
January 1, 2022 - December 31, 2023
Unreal Engine runtime with multitrack audio, level design, animation, texturing and rigging; served as on-stage operator during live events.
Interactive Application Developer at Champalimaud Foundation
January 1, 2022 - December 31, 2022
Metamersion Latent Space: created an interactive Unreal-based application displaying AI-generated content; integrated visualization and user interaction.
Interactive Real-time Motion Capture Artist at Champalimaud Foundation
January 1, 2022 - December 31, 2022
Haita: produced a 20-minute piece involving real-time motion capture and particle effects; exhibited at Sonar Festival (Lisbon), Istanbul and Barcelona (2022-2023).
Interactive Installations Developer at Rodrigo Leão / Champalimaud Collaboration
January 1, 2019 - December 31, 2019
Brain Wider Than The Sky: 13 interactive installations and mini activity games exploring brain activity; collaboration with a Portuguese musician.
Interactive Art Installations Programmer at Aura Festival
January 1, 2018 - December 31, 2018
Interactive art installation enabling user interaction and scene creation in 3D space.
Art Multimedia Installation Developer at 532Nm
January 1, 2017 - December 31, 2017
Art installation involving multimedia elements and interactive components.
Elevator Content Designer at Vasco da Gama Shopping Centre
January 1, 2017 - December 31, 2017
Creation and decoration of elevator aesthetics and interactive content for a Lisbon shopping centre.
Interactive Game Developer at The Transformers Experience / Neon Global
January 1, 2016 - Present
Creation of two mini interactive games with motion capture for audience entertainment and exhibitions.
Interactive Game Developer at Marvel Avengers Station
January 1, 2016 - Present
Development of an interactive game for Audience Entertainment / Victory Hill exhibitions; focuses on modeling, rigging, texturing, animation in Unity.
3D Visualization / Video Stitching at Amoreiras
January 1, 2016 - December 31, 2016
Creation of a 360º panoramic view inside an elevator with video stitching; included 3D visualization components.
VR Worlds Designer at Caderneta do Panda
January 1, 2016 - December 31, 2016
VR worlds for a kids TV show contest using Blender, Photoshop, and Unity.
3D Artist / Visual Designer at Freelance Projects
January 1, 2010 - Present
Various freelance 3D visualization and animation work across multiple clients and installations.
Unreal Engine Pixel Streaming Artist at Needlefelt
January 1, 2025 - Present
Optimization, texturing and lighting for an Unreal Engine pixel streaming experience, allowing users to customize carpets in virtual rooms and learn about the product range
3D Artist at Yondr Agency
January 1, 2024 - December 31, 2024
Modeling, texturing, animation of Macdonalds buildings
Unreal Engine Artist at Beaulieu Digital Twin
January 1, 2024 - December 31, 2024
A digital twin model of the Beaulieu Experience Center in Wielsbeke, creating an Unreal Engine pixel streaming experience for user navigation
Motion Graphic Designer at Alliance 500g & Deepscreen
January 1, 2024 - December 31, 2024
Motion graphics for branding content, creation of a 5 minute deepscreen video for exhibition
Unreal Engine Artist / Interactive Developer at Champalimaud Foundation
January 1, 2022 - December 31, 2022
Creation of an interactive application for Champalimaud Foundation that displays AI content generated inside Unreal
Real-time Motion Capture Artist at Champalimaud Foundation
January 1, 2022 - December 31, 2023
Creation of a 20 minute piece involving real-time motion capture and particles. Exhibited at Sonar Festival in Lisbon, Istanbul and Barcelona in 2022 and 2023
On-stage Operator at Champalimaud Foundation
January 1, 2021 - December 31, 2021
Unreal on-stage operator at Champalimaud foundation
Interactive Media Artist / Unity Developer at Brain Wider Than The Sky
January 1, 2019 - December 31, 2019
13 interactive installations - mini activity games/information boards that demonstrated how the brain works. Unity based. Created a 3d visualisation of human brain waves being triggered (in collaboration with Rodrigo Leão)
Robot Designer at Toppi
January 1, 2018 - December 31, 2018
Interactive robot with the ability to customize KitKat chocolate according to users drawings
Artist / Multimedia Designer at 532Nm
January 1, 2017 - December 31, 2017
Art Multimedia Installation
Interactive Content Designer at Vasco da Gama Shopping Centre
January 1, 2017 - December 31, 2017
Creation and decoration of all the elevators of a shopping centre in Lisbon, from elevator aesthetics to interactive content
Interactive Game Developer at Neon Global
January 1, 2016 - Present
The Transformers Experience: Creation of two mini interactive games with motion capture
Game Developer / Interactive Artist at Marvel Avengers Station
January 1, 2016 - Present
Avengers Station Final Game: Creation of an interactive game for Audience Entertainment/Victory Hill exhibitions; Modelling, Rigging, Texturing, Animation in Unity
3D Visualization Artist at Amoreiras
January 1, 2016 - December 31, 2016
Amoreiras 360º Panoramic View: Creation of an art installation that mimics the inside of an elevator displaying a 360 video panorama of the city of Lisbon

Education

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Qualifications

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Industry Experience

Media & Entertainment, Software & Internet, Real Estate & Construction, Gaming, Education, Other, Professional Services
    paper Sports boulevard saudi

    This project involved creating video content in Unreal Engine for an architectural visualization project in Saudi Arabia, directly collaborating with architectural teams to reflect their project iterations. My role centered on the technical execution and visual enhancement, detailed texturing, lighting and animation to bring the architectural designs to life.

    paper Unreal subway station

    This project was born from a desire to explore the synergy between Blender’s modeling prowess and Unreal Engine’s real-time rendering capabilities. I envisioned and constructed a futuristic train station, utilizing it as a canvas to experiment with Unreal Engine’s lighting and animation, ultimately transforming a blank slate into a vibrant, dynamic scene.

    paper Unreal hut

    This personal project served as an architectural visualization exploration, combining Blender for modeling and Unreal Engine for real-time rendering. Key goals were to deepen my understanding of Procedural Content Generation (PCG) within Unreal Engine, experiment with lighting and mood creation, and refine my modeling skills. The project aimed to create a visually compelling scene that showcased these technical and artistic explorations.

    paper Unique performance

    While working at Satore Studio, I had the opportunity to create a truly interactive visual experience for Sonar Festival. I designed an environment where musicians could directly influence the visuals in real-time. This involved detailed 3D modeling in Blender, seamless integration with Unreal Engine for live rendering, and leveraging Megascans for realistic textures and assets. The result was a dynamic and evolving environment that responded to the music, creating a unique and immersive performance.

    paper Cipi nft

    This project, created at Satore Studio, explored the intersection of dance performance and particle-based visuals. Dancers were captured using a Kinect camera, generating point cloud data. Houdini was then employed to merge and process this data, optimizing it for real-time performance. Finally, the processed point cloud data was integrated into Unreal Engine’s Niagara system to create dynamic and responsive particle effects, visualizing the dancers’ movements in a unique and artistic way.

    paper Beaulieu motion graphics

    This project for Beaulieu at Yondr was an exploration of textile representation through motion graphics. I focused on using cloth simulation to bring the fabrics to life, creating visually engaging shots that emphasized their textures and properties. The process involved extensive experimentation to achieve a dynamic and contemporary visual language