Creative and technically skilled 3D Artist professional with over 7 years of experience in game development, realtime rendering, and pipeline optimization. Proven record working on AAA and simulation projects. Experienced in leading teams, improving workflows, and delivering optimized assets for Unity and Unreal Engine, Environment Art, Character Modeling, Hard Surface Modeling and Props Creation.

Filipe Paes Machado

Creative and technically skilled 3D Artist professional with over 7 years of experience in game development, realtime rendering, and pipeline optimization. Proven record working on AAA and simulation projects. Experienced in leading teams, improving workflows, and delivering optimized assets for Unity and Unreal Engine, Environment Art, Character Modeling, Hard Surface Modeling and Props Creation.

Available to hire

Creative and technically skilled 3D Artist professional with over 7 years of experience in game development, realtime rendering, and pipeline optimization. Proven record working on AAA and simulation projects. Experienced in leading teams, improving workflows, and delivering optimized assets for Unity and Unreal Engine, Environment Art, Character Modeling, Hard Surface Modeling and Props Creation.

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Language

English
Fluent
French
Intermediate
Portuguese
Fluent
Spanish; Castilian
Beginner

Work Experience

Technical Artist and UI Designer at Skye-World
January 1, 2023 - January 1, 2023
3D Artist at Jintronix
September 1, 2022 - November 13, 2025
Produced 3D assets, environments, and illustrations for a motion capture platform focused on rehabilitation and senior wellness; collaborated with developers and designers to ensure aesthetic and functional integration of 3D elements within interactive medical software; helped define visual guidelines and asset standards for the platform’s new user experience; contributed to the full internal production pipeline, including modeling and texturing, and coordinated workflow improvements and asset delivery.
Technical 3D Artist at MixMob
September 1, 2022 - November 13, 2025
3D Artist at Microsoft – Babylon.js Project
August 1, 2022 - August 1, 2022
Created a low-poly asset pack, including buildings, vegetation, and environmental props for the Babylon.js real-time rendering engine; ensured models were highly optimized for web-based rendering and compatible with performance constraints.
3D Artist at Kokku
September 1, 2021 - September 1, 2021
Created high-quality 3D models, UVs, and textures for characters, props, and environments across PS4, Xbox, Nintendo Switch, PC, and Mobile; contributed to AAA titles such as Horizon Zero Dawn, Sniper Ghost Warrior, Truck Driver, and Roblox; built and optimized Unity scenes with LODs and texture compression; collaborated with cross-functional teams to align technical and artistic goals.
Marketing Coordinator at Rancho Alegre Group
October 1, 2019 - October 1, 2019
Designed and produced 2D and 3D visual content for corporate, advertising, and entertainment clients; created 3D animations for television and marketing campaigns; contributed to photography, video editing, and post-production while maintaining brand identity across materials.

Education

Attestation of College Studies in Design Graphique at CDI College - Montréal
January 11, 2030 - January 1, 2023
Bachelor of Design at Federal University of Pernambuco – Brazil
January 11, 2030 - January 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services