I'm Filip Rumin, a senior 3D artist with over seven years of experience in professional visualization. I excel at creating realistic, highly detailed product visuals for international brands, with a focus on lighting, shading, and look development for compelling animations. I work well across departments to improve production workflows and ensure high-quality final outputs. Running my own CG studio keeps me close to the latest technologies, including food rendering and photogrammetry. I stay motivated to learn and grow, delivering efficient pipelines and strong technical solutions while leading and mentoring teams.

Filip Rumin

I'm Filip Rumin, a senior 3D artist with over seven years of experience in professional visualization. I excel at creating realistic, highly detailed product visuals for international brands, with a focus on lighting, shading, and look development for compelling animations. I work well across departments to improve production workflows and ensure high-quality final outputs. Running my own CG studio keeps me close to the latest technologies, including food rendering and photogrammetry. I stay motivated to learn and grow, delivering efficient pipelines and strong technical solutions while leading and mentoring teams.

Available to hire

I’m Filip Rumin, a senior 3D artist with over seven years of experience in professional visualization. I excel at creating realistic, highly detailed product visuals for international brands, with a focus on lighting, shading, and look development for compelling animations. I work well across departments to improve production workflows and ensure high-quality final outputs.

Running my own CG studio keeps me close to the latest technologies, including food rendering and photogrammetry. I stay motivated to learn and grow, delivering efficient pipelines and strong technical solutions while leading and mentoring teams.

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Language

Polish
Fluent
English
Advanced

Work Experience

Senior | Lead 3D Artist at RenderThat
September 1, 2020 - Present
Led and improved the rendering pipeline for a global client, supervising a team of 10 in the rendering department and delivering 1000+ renders per month. Responsible for recruitment and onboarding of shading artists, developing custom tools and scripts for the pipeline, and reporting progress at lead meetings. Troubleshooted technical issues and updated CG production guidelines. Created assets and textures for product configurators, lit and shaded product animations per storyboards, and produced high-quality 3D models with quad topology for product renders and arch-viz. Prepared template scenes for render farms, authored MaxScript for RAW output, and developed batch scripts for mass post-production.
3D Artist at JAMEL Interactive Agency
June 1, 2020 - October 31, 2020
Created product animations for advertising, designed product models and visualizations of archaeological items, produced product visualizations and PBR materials.
3D Artist at Useitly Agency
September 1, 2019 - January 31, 2020
Created Mid-Poly models, performed retopology, and generated UV packs for AR/VR applications. Built 3D costume models using Marvelous Designer and crafted textures and PBR materials in Substance Painter.
3D Artist at Neon Elephant GmbH
November 1, 2018 - November 30, 2019
Created animations for application UI and produced product visualizations. Collaborated with the art director to define project goals and visual direction.
CG Artist at RendeRum
August 1, 2018 - Present
Modeled complex objects with quad topology for AR/VR, performed AR/VR modeling and texture baking prep. Created lighting and compositing animations for the stock platform. Generated photogrammetry props and prepared them for Unreal Engine 5, modeled theater interiors and scenography for musicals, and produced Architecture Visualization.
3D Modeler at MADE.com
November 1, 2017 - August 31, 2019
Created 3D models of furniture from the MADE collection (Low/Mid Poly). Performed retopology, UV packing, and produced PBR materials in Substance Painter. Responsible for setting up models in the Sketchfab platform.
Senior / Lead 3D Artist at RenderThat
September 1, 2020 - Present
Led and improved the rendering pipeline for a global client, handling over 1000 renders per month. Managed a team of 10 artists, provided shading guidance, and participated in recruitment for shading artists. Developed custom tools and scripts to optimize workflow. Collaborated with cross-functional teams to resolve production issues and adapted client CG guidelines. Created assets and textures for a product configurator, produced lighting-based product animations, and delivered high-quality quad-topology models and detailed UV maps. Prepared render-farm templates and batch scripts to automate post-production.

Education

Master of Science in Architecture at University of Applied Sciences in Nowy Targ
January 1, 2012 - December 31, 2018
Master of Science in Architecture at University of Applied Sciences in Nowy Targ
January 1, 2012 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Professional Services, Manufacturing