Hi, I’m Baron Jepson, a Senior 3D Artist with over 12 years’ experience creating high-quality CGI, animation and realtime visual content across product visualisation, Hard Surface and Fabrics, automotive, immersive environments and campaign-led work.
The work shown in my reel includes large-scale 3D scene building, modelling, texturing, kitbashing, asset importing, camera projection, packed level instancing, water and cloth simulation, lighting, and rendering using Movie Render Queue, along with offline rendering.
I can work across the full 3D pipeline, from building and preparing assets through to assembling cinematic environments, but I also like collaborating in a team environment, setting up materials, lighting scenes, creating animation-ready content and delivering polished final renders. I also have experience building realtime Unreal Engine environments and client-facing configurator-style presentations.
My strength is combining creative visual judgement with hands-on technical production, helping turn complex briefs into clear, atmospheric and production-ready visual content.
3D Modelling, Product Visualisation, Texturing, Lighting, Rendering, Animation, Realtime Environments, Unreal Engine, Cinema 4D, Marvelous Designer, Houdini, Camera Projection, Kitbashing, Scene Assembly, Cloth Simulation, Water Simulation, Compositing, Photoshop, After Effects, AI-Assisted Visual Development, Creative Direction, Visual Storytelling, Production Planning and Final Delivery.
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Cinematic 3D, Realtime & Animation Showreel
Senior 3D Artist responsible for modelling, texturing, scene assembly, kitbashing, simulation, rendering and realtime environment production. Work included large-scale scene building, water and cloth simulation, camera projection, asset importing, packed level instancing and final render delivery.
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