Hi, I’m Baron Jepson, a Senior 3D Artist with over 12 years’ experience creating high-quality CGI, animation and realtime visual content across product visualisation, Hard Surface and Fabrics, automotive, immersive environments and campaign-led work. The work shown in my reel includes large-scale 3D scene building, modelling, texturing, kitbashing, asset importing, camera projection, packed level instancing, water and cloth simulation, lighting, and rendering using Movie Render Queue, along with offline rendering. I can work across the full 3D pipeline, from building and preparing assets through to assembling cinematic environments, but I also like collaborating in a team environment, setting up materials, lighting scenes, creating animation-ready content and delivering polished final renders. I also have experience building realtime Unreal Engine environments and client-facing configurator-style presentations. My strength is combining creative visual judgement with hands-on technical production, helping turn complex briefs into clear, atmospheric and production-ready visual content. 3D Modelling, Product Visualisation, Texturing, Lighting, Rendering, Animation, Realtime Environments, Unreal Engine, Cinema 4D, Marvelous Designer, Houdini, Camera Projection, Kitbashing, Scene Assembly, Cloth Simulation, Water Simulation, Compositing, Photoshop, After Effects, AI-Assisted Visual Development, Creative Direction, Visual Storytelling, Production Planning and Final Delivery.

Baron Jepson

PRO

Hi, I’m Baron Jepson, a Senior 3D Artist with over 12 years’ experience creating high-quality CGI, animation and realtime visual content across product visualisation, Hard Surface and Fabrics, automotive, immersive environments and campaign-led work. The work shown in my reel includes large-scale 3D scene building, modelling, texturing, kitbashing, asset importing, camera projection, packed level instancing, water and cloth simulation, lighting, and rendering using Movie Render Queue, along with offline rendering. I can work across the full 3D pipeline, from building and preparing assets through to assembling cinematic environments, but I also like collaborating in a team environment, setting up materials, lighting scenes, creating animation-ready content and delivering polished final renders. I also have experience building realtime Unreal Engine environments and client-facing configurator-style presentations. My strength is combining creative visual judgement with hands-on technical production, helping turn complex briefs into clear, atmospheric and production-ready visual content. 3D Modelling, Product Visualisation, Texturing, Lighting, Rendering, Animation, Realtime Environments, Unreal Engine, Cinema 4D, Marvelous Designer, Houdini, Camera Projection, Kitbashing, Scene Assembly, Cloth Simulation, Water Simulation, Compositing, Photoshop, After Effects, AI-Assisted Visual Development, Creative Direction, Visual Storytelling, Production Planning and Final Delivery.

Available to hire

Hi, I’m Baron Jepson, a Senior 3D Artist with over 12 years’ experience creating high-quality CGI, animation and realtime visual content across product visualisation, Hard Surface and Fabrics, automotive, immersive environments and campaign-led work.

The work shown in my reel includes large-scale 3D scene building, modelling, texturing, kitbashing, asset importing, camera projection, packed level instancing, water and cloth simulation, lighting, and rendering using Movie Render Queue, along with offline rendering.

I can work across the full 3D pipeline, from building and preparing assets through to assembling cinematic environments, but I also like collaborating in a team environment, setting up materials, lighting scenes, creating animation-ready content and delivering polished final renders. I also have experience building realtime Unreal Engine environments and client-facing configurator-style presentations.

My strength is combining creative visual judgement with hands-on technical production, helping turn complex briefs into clear, atmospheric and production-ready visual content.

3D Modelling, Product Visualisation, Texturing, Lighting, Rendering, Animation, Realtime Environments, Unreal Engine, Cinema 4D, Marvelous Designer, Houdini, Camera Projection, Kitbashing, Scene Assembly, Cloth Simulation, Water Simulation, Compositing, Photoshop, After Effects, AI-Assisted Visual Development, Creative Direction, Visual Storytelling, Production Planning and Final Delivery.

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Language

English
Fluent

Work Experience

Senior 3D Artist / Animator / Visualiser at Armstrong B2B
April 1, 2024 - April 1, 2026
Delivered end-to-end visual content across product visualisation, animation, real-time and commercial projects. Created high-quality product renders, cinematic visuals, animated sequences and presentation assets for B2B and brand-led work. Produced Unreal Engine environments for cinematic and interactive outputs, supporting visual storytelling and client-facing presentation. Contributed to the development of interactive tools, including vehicle configurators. Worked across modelling, scene building, lighting, materials, animation, compositing and final delivery. Used AI-assisted workflows to support storyboarding, concept development, voiceover timing and production efficiency on explainer and campaign-led content.
Senior 3D Artist / Realtime Artist at One Bright Dot Ltd
June 1, 2022 - November 1, 2023
Built large-scale real-time environments in Unreal Engine for immersive VR experiences. Contributed to public-facing productions including The Leeds Giant and Together for implementation. Developed lighting, materials and compositions to create impactful, experience-driven visual work. Worked collaboratively across pipelines to prepare and implement assets for compositing and output. Set up character-led scenes for broadcast campaign work, including camera alignment, prop placement, background plate integration and preparation for downstream compositing and animation workflows.
Lead 3D Artist / Operations Manager at SGK (Schawk!)
September 1, 2013 - October 1, 2021
Led production across large volumes of 3D visual content for retail, FMCG, home furnishings, packaging and seasonal campaign work, with a strong focus on consistency, quality and scalable delivery. Delivered product visualisation, packaging imagery, animation and campaign content for major commercial brands including Next, Laura Ashley, John Lewis, The White Company, Pladis, Unilever, Colgate, Tic Tac, Amazon, Parker Pens and Coca-Cola the list goes on. Developed strong expertise in asset creation, materials, lighting, rendering and scalable production workflows. Created workflows improvements and scripts to increase efficiency, reduce errors and support consistent output across large volumes of work. Balanced creative direction, production problem-solving and delivery under tight deadlines.

Education

BA (Hons) Animation and Illustration at Blackburn University
September 1, 2011 - July 1, 2013
BA (Hons) Animation and Illustration at Blackburn University
September 1, 2011 - July 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Retail, Gaming, Professional Services, Manufacturing, Other