I am an innovative and detail-oriented Technical Artist with a strong foundation in Unreal Engine 5, specializing in real-time graphics for live sports, interactive games, and immersive VR simulations. My expertise lies in bridging the gap between art and engineering, focusing on optimizing visual performance and enabling multidisciplinary collaboration to deliver compelling content under tight deadlines.

Florian Mihaj

I am an innovative and detail-oriented Technical Artist with a strong foundation in Unreal Engine 5, specializing in real-time graphics for live sports, interactive games, and immersive VR simulations. My expertise lies in bridging the gap between art and engineering, focusing on optimizing visual performance and enabling multidisciplinary collaboration to deliver compelling content under tight deadlines.

Available to hire

I am an innovative and detail-oriented Technical Artist with a strong foundation in Unreal Engine 5, specializing in real-time graphics for live sports, interactive games, and immersive VR simulations. My expertise lies in bridging the gap between art and engineering, focusing on optimizing visual performance and enabling multidisciplinary collaboration to deliver compelling content under tight deadlines.

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Experience Level

Expert
Expert

Language

English
Fluent
French
Intermediate
Korean
Beginner
Japanese
Beginner

Work Experience

UE5 - Lead Technical Artist at Zoo Studio
January 1, 2025 - Present
Development of an untitled 3rd person action/explorer game. Developing a planet to planeter travelsystem. Blueprint system and Animation tools streamline character movement, camera control, and making third-person interactions more fluid and engaging.
UE5 - Technical Artist at Sky
March 1, 2024 - January 1, 2025
Development of sports graphics under Sky Creative including Formula One, Darts, and Tennis. The Master BP was made customizable and tested for live broadcast with real-time animations.
UE5 - Programmer (Part time Contract) at OORBIT
April 1, 2023 - September 1, 2023
Short contract to help with cloth simulations, animations, C++ and packaging for a fashion game.
UE5 - VR Developer (Contract) at VRAI
February 1, 2023 - February 1, 2024
Developed an Army VR simulation to train cadets on formations and radio callouts alongside tracking eye movements.
UE5 - 3D Generalist - Premier League at AE Live
March 1, 2022 - October 1, 2022
Development of Premier League sports graphics. Created static mesh design using 3DS MAX, imported into Unreal Engine. Managed all graphics in the scene simultaneously.

Education

National Business Diploma at Hammersmith and West London College
January 11, 2030 - May 4, 2026
Computer Science at UCL
January 11, 2030 - May 4, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Healthcare