Available to hire
I am an innovative and detail-oriented Technical Artist with a strong foundation in Unreal Engine 5, specializing in real-time graphics for live sports, interactive games, and immersive VR simulations. My expertise lies in bridging the gap between art and engineering, focusing on optimizing visual performance and enabling multidisciplinary collaboration to deliver compelling content under tight deadlines.
Skills
Experience Level
Language
English
Fluent
French
Intermediate
Korean
Beginner
Japanese
Beginner
Work Experience
UE5 - Lead Technical Artist at Zoo Studio
January 1, 2025 - PresentDevelopment of an untitled 3rd person action/explorer game. Developing a planet to planeter travelsystem. Blueprint system and Animation tools streamline character movement, camera control, and making third-person interactions more fluid and engaging.
UE5 - Technical Artist at Sky
March 1, 2024 - January 1, 2025Development of sports graphics under Sky Creative including Formula One, Darts, and Tennis. The Master BP was made customizable and tested for live broadcast with real-time animations.
UE5 - Programmer (Part time Contract) at OORBIT
April 1, 2023 - September 1, 2023Short contract to help with cloth simulations, animations, C++ and packaging for a fashion game.
UE5 - VR Developer (Contract) at VRAI
February 1, 2023 - February 1, 2024Developed an Army VR simulation to train cadets on formations and radio callouts alongside tracking eye movements.
UE5 - 3D Generalist - Premier League at AE Live
March 1, 2022 - October 1, 2022Development of Premier League sports graphics. Created static mesh design using 3DS MAX, imported into Unreal Engine. Managed all graphics in the scene simultaneously.
Education
National Business Diploma at Hammersmith and West London College
January 11, 2030 - May 4, 2026Computer Science at UCL
January 11, 2030 - May 4, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment, Healthcare
Skills
Experience Level
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