- Sound Designer
Allen Lindenberg
- Farnham, United Kingdom
- 4 projects
Hi, I’m Allen. I’m the sound designer behind Folly’s Edge, with a Film & TV background and a passion for indie games.
About
Hi, I’m Allen. I’m the sound designer behind Folly’s Edge, with a Film & TV background and a passion for indie games. I strive to make worlds feel alive through tactile SFX, Foley, and game-ready audio that enhances immersion.
Beyond the creative side, I’ve built a results-driven track record in overseeing operations, aligning safety standards, and driving process improvements. I enjoy collaborating with cross-functional teams to deliver exceptional experiences while maintaining high standards of health and safety.
- Joined March 2026
Skills· 2
Languages
- EnglishFluent
Industry experience
- Media & Entertainment
- Gaming
- Software & Internet
- Professional Services
Projects · 4
- Sound Designer
Using Foley techniques to redesign the Biomutant cinematic trailer
- Sound Designer
- Programmer
- Sound Designer
- Sound Technician
Work experience· 6 roles
Sound designer responsible for creating tactile SFX, Foley, and game-ready audio to bring Folly's Edge worlds to life, leveraging a Film & TV background and a passion for immersive sound design.
Oversee operations across two locations (Guildford and Luton), manage day-to-day activities, prioritise maintenance issues, liaise with department heads to optimise operations, implement staff training on new systems and safety protocols, and ensure regulatory compliance.
Administered daily management of facility operations for optimal operational flow, oversaw financial closing activities, fostered a positive work environment, and coordinated cross-departmental collaboration.
Education
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