Hi, I’m Francisco Sánchez Aliaga, a Technical Artist with an engineering background in telecommunications and production systems. I focus on procedural workflows, digital sculpting, character pipelines, and real-time content creation using Houdini, Blender, ZBrush, Substance Painter & Designer, and Unreal Engine. I love blending artistic production with strong systems thinking to build robust pipelines and deliver production-ready assets. I combine hands-on craftsmanship with an engineering mindset to create immersive visuals and efficient workflows across teams.

Fran Sanchez

PRO

Hi, I’m Francisco Sánchez Aliaga, a Technical Artist with an engineering background in telecommunications and production systems. I focus on procedural workflows, digital sculpting, character pipelines, and real-time content creation using Houdini, Blender, ZBrush, Substance Painter & Designer, and Unreal Engine. I love blending artistic production with strong systems thinking to build robust pipelines and deliver production-ready assets. I combine hands-on craftsmanship with an engineering mindset to create immersive visuals and efficient workflows across teams.

Available to hire

Hi, I’m Francisco Sánchez Aliaga, a Technical Artist with an engineering background in telecommunications and production systems. I focus on procedural workflows, digital sculpting, character pipelines, and real-time content creation using Houdini, Blender, ZBrush, Substance Painter & Designer, and Unreal Engine.

I love blending artistic production with strong systems thinking to build robust pipelines and deliver production-ready assets. I combine hands-on craftsmanship with an engineering mindset to create immersive visuals and efficient workflows across teams.

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Language

English
Advanced
Spanish; Castilian
Fluent
Catalan; Valencian
Fluent

Work Experience

Freelance 3D Technical Artist at Freelance
January 1, 2025 - Present
Development of 3D models, digital sculptures and production-ready assets using Houdini, Blender, ZBrush, and Substance. Exploration of procedural workflows and technical art pipelines. Creation of visual media and promotional content for social platforms, including renders, videos and marketing materials using Photoshop, Premiere Pro, DaVinci Resolve.
DevOps Cloud Solutions Engineer at Harmonic Inc.
January 1, 2023 - December 31, 2024
Deployment and operation of cloud-based video streaming infrastructure used by international clients. Deployment validation, troubleshooting, QA-style checks, and issue reporting in a technically demanding environment working with Linux, networking, Ansible, and cloud platforms.
DevOps Shift Supervisor at Harmonic Inc.
January 1, 2020 - December 31, 2023
Supervision of 24/7 operations team, supporting global infrastructures, monitoring production systems and managing incident response processes supporting large-scale live and on-demand media workflows.

Education

Telecommunications Engineering in Sound and Image at University of Alicante
January 11, 2030 - April 3, 2026
Master's Studies in Procedural 3D (Houdini / Unreal) at Tech Art Worlds
January 11, 2030 - April 3, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Telecommunications