Hi there! I'm Francesco, a passionate 3D Animator with over 14 years of experience in bringing characters to life across various gaming platforms. My journey has taken me through mobile, PC, VR, and mixed reality games, where I mix creativity with technical expertise to enhance player experiences. I thrive in collaborative environments and love solving challenges creatively. Whether I'm rigging, animating, or streamlining workflows, my goal is to make animation seamless and engaging. I'm always excited to learn new tools and techniques to keep pushing the boundaries of what animation can achieve.

Francesco Sala

Hi there! I'm Francesco, a passionate 3D Animator with over 14 years of experience in bringing characters to life across various gaming platforms. My journey has taken me through mobile, PC, VR, and mixed reality games, where I mix creativity with technical expertise to enhance player experiences. I thrive in collaborative environments and love solving challenges creatively. Whether I'm rigging, animating, or streamlining workflows, my goal is to make animation seamless and engaging. I'm always excited to learn new tools and techniques to keep pushing the boundaries of what animation can achieve.

Available to hire

Hi there! I’m Francesco, a passionate 3D Animator with over 14 years of experience in bringing characters to life across various gaming platforms. My journey has taken me through mobile, PC, VR, and mixed reality games, where I mix creativity with technical expertise to enhance player experiences.

I thrive in collaborative environments and love solving challenges creatively. Whether I’m rigging, animating, or streamlining workflows, my goal is to make animation seamless and engaging. I’m always excited to learn new tools and techniques to keep pushing the boundaries of what animation can achieve.

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Work Experience

Senior Animator at SoulAssembly Ltd
April 1, 2024 - January 1, 2025
Delivered high-quality NPC animation assets for stylized zombies and humanoids, aligning with the game's tone. Developed a flexible animation pipeline by adapting existing tech in collaboration with design and engineering teams. Automated export and engine integration using custom MEL/Python scripts, reducing turnaround time by 90%. Animated cinematic and gameplay sequences for trailers and marketing content.
Lead Animator at RobotSquid Ltd
March 1, 2022 - February 1, 2024
Led the full animation pipeline for 20+ stylized characters including heroes, NPCs, and enemies. Integrated AI-driven motion capture tools to accelerate base movement cycles and improve efficiency. Built procedural systems for secondary motion and overlapping actions to enhance realism. Designed a modular rig setup and rapid prototyping workflow for animation block-ins. Developed a flexible Mecanim-based state machine supporting animation masking, retargeting, and overrides.
Senior 3D Animator at Future Games of London (Ubisoft)
August 1, 2013 - April 1, 2022
Key animator across multiple titles in a franchise played by 100M+ users. Pitched and animated the comedic 'Sharks with tongues' feature, increasing player engagement and brand appeal. Led rigging, skinning, and animation of stylized sharks, creatures, and NPCs.
Freelance 3D Animator at Future Games of London
July 1, 2011 - August 1, 2013
Created all character animations for early versions of the franchise. Rendered sprite sheets from 3D models for use in legacy mobile engines. Delivered production-ready assets consistently across rapidly evolving toolchains.

Education

Certificate at Tower Hamlets College, London
January 1, 2008 - January 1, 2009
Part-Time Animation Fundamentals at London College of Communication (UAL)
January 1, 2006 - January 1, 2007

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment

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