I'm a composer and sound designer for games and film, based in Oxford and working remotely with teams across Europe. My music has featured in the Netflix series Drive to Survive, and I wrote the score for the indie game Weaving Tides as well as music for an Xbox trailer. My work combines hybrid orchestral writing with detailed sound design, built around atmosphere, momentum and the pacing of play. You can find my portfolio at frankschlick.com.

Frank Schlick

I'm a composer and sound designer for games and film, based in Oxford and working remotely with teams across Europe. My music has featured in the Netflix series Drive to Survive, and I wrote the score for the indie game Weaving Tides as well as music for an Xbox trailer. My work combines hybrid orchestral writing with detailed sound design, built around atmosphere, momentum and the pacing of play. You can find my portfolio at frankschlick.com.

Available to hire

I’m a composer and sound designer for games and film, based in Oxford and working remotely with teams across Europe. My music has featured in the Netflix series Drive to Survive, and I wrote the score for the indie game Weaving Tides as well as music for an Xbox trailer. My work combines hybrid orchestral writing with detailed sound design, built around atmosphere, momentum and the pacing of play. You can find my portfolio at frankschlick.com.

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