I’m a Composer with extensive experience in the audio industry. I’ve created original music for leading brands including Tonies, Betfair, Mailchimp, Papa John’s, and more. In the gaming world, my compositions have featured in titles such as Flash Flash Revolution, osu!, Clone Hero, Rolling Sky, WebRhythm, Apocalypse², among others. I’ve also collaborated with a wide range of artists and projects, including DragonForce, Goat Simulator, Metalite, Patty Gurdy, Janet Devlin, and many more.

Fraser Edwards

PRO
5.0 (1 review)

I’m a Composer with extensive experience in the audio industry. I’ve created original music for leading brands including Tonies, Betfair, Mailchimp, Papa John’s, and more. In the gaming world, my compositions have featured in titles such as Flash Flash Revolution, osu!, Clone Hero, Rolling Sky, WebRhythm, Apocalypse², among others. I’ve also collaborated with a wide range of artists and projects, including DragonForce, Goat Simulator, Metalite, Patty Gurdy, Janet Devlin, and many more.

Available to hire

I’m a Composer with extensive experience in the audio industry.

I’ve created original music for leading brands including Tonies, Betfair, Mailchimp, Papa John’s, and more.

In the gaming world, my compositions have featured in titles such as Flash Flash Revolution, osu!, Clone Hero, Rolling Sky, WebRhythm, Apocalypse², among others.

I’ve also collaborated with a wide range of artists and projects, including DragonForce, Goat Simulator, Metalite, Patty Gurdy, Janet Devlin, and many more.

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Language

Work Experience

Composer at Forever Audio
September 9, 2024 - Present
Composing music for long and short form media

Education

Sound Design MSc at University of Edinburgh
September 1, 2023 - September 1, 2024
Popular Music BA (Hons) at Edinburgh Napier University
September 1, 2009 - September 1, 2012

Qualifications

Pride of Aberdeen Award - Contribution to Music
January 1, 2017 - January 1, 2017

Industry Experience

Media & Entertainment, Gaming, Other
    paper Game Composing Highlight Reel

    Great games don’t just look immersive — they sound alive.

    I compose original music for video games that enhances world-building, deepens emotion, and responds to the player experience. From atmospheric exploration to high-intensity combat, the score is designed to support gameplay and make every moment feel meaningful.

    Whether you’re developing an indie title, a mobile game, or a larger-scale production, I create music that fits seamlessly into your game’s universe — reinforcing tone, pacing, and player immersion.

    My approach to game scoring is both cinematic and adaptive. I write music that can evolve with gameplay — building tension, releasing energy, and supporting narrative beats without ever feeling repetitive or intrusive.

    I’m comfortable working with middleware such as Wwise and FMOD. I can deliver assets that are ready to integrate into your pipeline, including loops, stems, and adaptive layers. I can also implement in Unity or Unreal if required.

    I design adaptive scores with implementation in mind from the outset — structuring stems, transitions, and vertical layers to respond cleanly to game states, RTPCs, triggers, and switch-based logic.

    Rather than treating implementation as an afterthought, the system itself becomes part of the composition. This allows for fluid transitions in intensity, orchestration, and texture — supporting gameplay in a way that feels cohesive rather than reactive.

    paper Composing Highlight Reel (2026)

    A small selection of my recent work. I’m a London-based composer and sound designer working across music, film, games and post-production. My work blends cinematic storytelling with strong melodies and modern production. I’ve released multiple albums, collaborated with artists like the Grammy-Nominated DragonForce, Janet Devlin and created music and sound design for clients including Spotify, McDonald’s, T-Mobile, Tonies, Paddy Power, Betfair, Sky Vegas, Papa John’s, Mailchimp and more. Whatever the project, my focus is always on emotion, story and bringing ideas to life through sound.

    uniE608 Fraser Edwards - Music Composition Highight Reel (2026)
    A small selection of my recent work. I’m a London-based composer and sound designer working across music, film, games and post-production. My work blends cinematic storytelling with strong melodies and modern production. I’ve released multiple albums, collaborated with artists like the Grammy-Nominated DragonForce, Janet Devlin and created music and sound design for clients including Spotify, McDonald’s, T-Mobile, Tonies, Paddy Power, Betfair, Sky Vegas, Papa John’s, Mailchimp and more. Whatever the project, my focus is always on emotion, story and bringing ideas to life through sound.
    uniE608 Apocalypse²
    I composed the music for this videogame and implemented in Wwise and Unity,
    uniE608 The Adventures of Sharky Sharky
    I was the music composer for this TV show.
    uniE608 Little Mermaid
    I composed all music for this game, and designed all sounds.
    uniE608 Gravity
    I rescored this scene from Gravity in a progressive metal style.