I’m an entry-level Game Audio Sound Designer based in Boise, Idaho, with hands-on academic and production experience creating and implementing interactive and linear audio for games and cinematic media. I focus on clean sound design implementation and immersive player feedback, using strong layering and soundscape work to support gameplay and storytelling. In my recent work as an Audio Engineer/Producer, I record, edit, mix, and master multi-track productions for independent artists, including vocal engineering for clarity and tonal cohesion and producing full vocal covers from extracted instrumental stems. I’m proficient with Wwise and audio tools like Logic Pro X and Pro Tools, and I enjoy building event-driven audio systems and directional/interactive effects that translate creative intent into a polished, functional player experience.

Evan Clark

I’m an entry-level Game Audio Sound Designer based in Boise, Idaho, with hands-on academic and production experience creating and implementing interactive and linear audio for games and cinematic media. I focus on clean sound design implementation and immersive player feedback, using strong layering and soundscape work to support gameplay and storytelling. In my recent work as an Audio Engineer/Producer, I record, edit, mix, and master multi-track productions for independent artists, including vocal engineering for clarity and tonal cohesion and producing full vocal covers from extracted instrumental stems. I’m proficient with Wwise and audio tools like Logic Pro X and Pro Tools, and I enjoy building event-driven audio systems and directional/interactive effects that translate creative intent into a polished, functional player experience.

Available to hire

I’m an entry-level Game Audio Sound Designer based in Boise, Idaho, with hands-on academic and production experience creating and implementing interactive and linear audio for games and cinematic media. I focus on clean sound design implementation and immersive player feedback, using strong layering and soundscape work to support gameplay and storytelling.

In my recent work as an Audio Engineer/Producer, I record, edit, mix, and master multi-track productions for independent artists, including vocal engineering for clarity and tonal cohesion and producing full vocal covers from extracted instrumental stems. I’m proficient with Wwise and audio tools like Logic Pro X and Pro Tools, and I enjoy building event-driven audio systems and directional/interactive effects that translate creative intent into a polished, functional player experience.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Beginner

Work Experience

Audio Engineer / Producer
June 1, 2025 - Present
Recorded, edited, mixed, and mastered multi-track productions for independent artists. Engineered and layered lead and background vocals for clarity, balance, and tonal cohesion. Produced and mixed a full vocal cover using extracted instrumental stems, including tracking, editing, processing, and final mastering.

Education

Bachelor of Science in Audio Production at Full Sail University
January 1, 2022 - February 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education