I'm a senior concept artist with 10+ years of experience shaping the visuals of globally recognized IPs, including Free Fire. I specialize in character design, worldbuilding, and visual systems within live-service production, delivering cohesive directions that scale across seasonal updates and multiple studios. I thrive on cross-functional collaboration with art, marketing, and product teams to align creative vision with commercial goals. I work hands-on while also contributing to strategic IP development, helping franchises grow across global markets.

Dalu Zhou

PRO

I'm a senior concept artist with 10+ years of experience shaping the visuals of globally recognized IPs, including Free Fire. I specialize in character design, worldbuilding, and visual systems within live-service production, delivering cohesive directions that scale across seasonal updates and multiple studios. I thrive on cross-functional collaboration with art, marketing, and product teams to align creative vision with commercial goals. I work hands-on while also contributing to strategic IP development, helping franchises grow across global markets.

Available to hire

I’m a senior concept artist with 10+ years of experience shaping the visuals of globally recognized IPs, including Free Fire. I specialize in character design, worldbuilding, and visual systems within live-service production, delivering cohesive directions that scale across seasonal updates and multiple studios.

I thrive on cross-functional collaboration with art, marketing, and product teams to align creative vision with commercial goals. I work hands-on while also contributing to strategic IP development, helping franchises grow across global markets.

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Language

Chinese
Fluent
English
Fluent

Work Experience

Freelancer at Garena
June 1, 2019 - Present
Created high-quality game characters, costume designs, and detailed promotional artwork on a freelance/irregular basis for the company.
Senior Concept Artist at Garena
January 6, 2016 - July 27, 2019
In Garena's four years, I participated in the development of two large scale mobile games, which are Breakout and Freefire. FreeFire is particularly popular, sweeping the mobile game markets in South America and Southeast Asia. I was responsible for the creation, characters and scenes setting in the early stage of the game. And then worked with outsourcing companies after the game goes online.
Lead Illustrator at Trigger LLC
January 1, 2009 - January 1, 2015
Led illustration for international entertainment projects; collaborated with Sony’s film division to design visual assets, promotional illustrations, and in-suite artwork for major feature films; produced character art and storyboards guiding directors and VFX teams; collaborated with LEGO on interactive comics and visual storytelling for product lines, ensuring brand-consistent styles.

Education

Master / Illustration at University of the Arts London
January 1, 2008 - January 1, 2009
BA / Oil Painting at Shanghai Fine Art College University
January 1, 2003 - January 1, 2007

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services