I'm Georgi Karamanov, a versatile visual artist with a strong background in both digital and physical production. I specialize in texture art, concept design, and scenic creation, bringing more than 15 years of experience across gaming and theater to every project. I thrive in multidisciplinary teams and enjoy translating creative direction into cohesive visuals while meeting technical constraints and production workflows. My work balances artistic vision with practical goals, and I’m passionate about crafting immersive experiences that align with both creative and production needs. My career includes roles at Ubisoft as a Texture Artist & Concept Artist and as a Scenic Artist / Stage Designer at the National Theatre Academy. I’ve contributed to artistic direction, visual storytelling, and stage design, collaborating with directors and international teams to deliver cohesive visuals under tight deadlines. I’m eager to continue collaborating, learning, and pushing the boundaries of what’s possible in visual design.

Georgi Stoyanov Karamanov

I'm Georgi Karamanov, a versatile visual artist with a strong background in both digital and physical production. I specialize in texture art, concept design, and scenic creation, bringing more than 15 years of experience across gaming and theater to every project. I thrive in multidisciplinary teams and enjoy translating creative direction into cohesive visuals while meeting technical constraints and production workflows. My work balances artistic vision with practical goals, and I’m passionate about crafting immersive experiences that align with both creative and production needs. My career includes roles at Ubisoft as a Texture Artist & Concept Artist and as a Scenic Artist / Stage Designer at the National Theatre Academy. I’ve contributed to artistic direction, visual storytelling, and stage design, collaborating with directors and international teams to deliver cohesive visuals under tight deadlines. I’m eager to continue collaborating, learning, and pushing the boundaries of what’s possible in visual design.

Available to hire

I’m Georgi Karamanov, a versatile visual artist with a strong background in both digital and physical production. I specialize in texture art, concept design, and scenic creation, bringing more than 15 years of experience across gaming and theater to every project. I thrive in multidisciplinary teams and enjoy translating creative direction into cohesive visuals while meeting technical constraints and production workflows. My work balances artistic vision with practical goals, and I’m passionate about crafting immersive experiences that align with both creative and production needs.

My career includes roles at Ubisoft as a Texture Artist & Concept Artist and as a Scenic Artist / Stage Designer at the National Theatre Academy. I’ve contributed to artistic direction, visual storytelling, and stage design, collaborating with directors and international teams to deliver cohesive visuals under tight deadlines. I’m eager to continue collaborating, learning, and pushing the boundaries of what’s possible in visual design.

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Experience Level

Language

Bulgarian
Fluent
English
Advanced

Work Experience

Add your work experience history here.

Education

2D Animation (Incomplete) at New Bulgarian University
January 11, 2030 - April 22, 2026

Qualifications

High School – Drawing Specialization
January 11, 2030 - April 22, 2026

Industry Experience

Gaming, Media & Entertainment, Education