I’m Georgi Karamanov, a versatile visual artist with a strong background in both digital and physical production. I specialize in texture art, concept design, and scenic creation, bringing more than 15 years of experience across gaming and theater to every project. I thrive in multidisciplinary teams and enjoy translating creative direction into cohesive visuals while meeting technical constraints and production workflows. My work balances artistic vision with practical goals, and I’m passionate about crafting immersive experiences that align with both creative and production needs.
My career includes roles at Ubisoft as a Texture Artist & Concept Artist and as a Scenic Artist / Stage Designer at the National Theatre Academy. I’ve contributed to artistic direction, visual storytelling, and stage design, collaborating with directors and international teams to deliver cohesive visuals under tight deadlines. I’m eager to continue collaborating, learning, and pushing the boundaries of what’s possible in visual design.
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