Technical Artist & Level Designer with hands-on experience in Unreal Engine 5, environment design, Blueprint systems, and performance optimization. Previously contributed to Nuclear Nightmare, supporting level design, technical implementation, and QA.

George Persson

Technical Artist & Level Designer with hands-on experience in Unreal Engine 5, environment design, Blueprint systems, and performance optimization. Previously contributed to Nuclear Nightmare, supporting level design, technical implementation, and QA.

Available to hire

Technical Artist & Level Designer with hands-on experience in Unreal Engine 5, environment design, Blueprint systems, and performance optimization. Previously contributed to Nuclear Nightmare, supporting level design, technical implementation, and QA.

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