High-end 3D product visualization is all about the details, and I’ve spent over 20 years refining a pipeline that brings digital products to life with total photorealism. I specialize in taking complex model files and turning them into cinematic, production-ready renders that look exactly like the real thing.
My workflow is centered on Maya, V-Ray, Substance Painter and KeyShot, which allows me to handle everything from precise lighting setups to matching specific camera angles and backplates for seamless integration. I’m comfortable working within tight feedback loops, ensuring that every texture and light bounce hits the mark before moving into the final color correction phase in Photoshop or After Effects.
Whether you’re looking for a hero shot of a high-end appliance or building out assets for an Web/AR optimized glb files, I focus on delivering clean, hyper-realistic results that tell a story.
You can see my full portfolio and professional work at gs3dstudios.com.
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Soft Goods
A selection of product visualization work built around fabric and soft-material simulation, using Marvelous Designer and CLO3D to get accurate drape, tension, and material weight before moving into Maya and KeyShot for final rendering.
Includes a men’s travel bag, a fanny pack, and select sections from a hard-shell leather luggage project (full piece still in progress — showing partial views only). Across these, the goal has been getting soft materials to read as physically real: how leather folds under its own weight, how nylon and webbing sit under tension.

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