Available to hire
I’m Gabriel Berbetoros, a senior audio professional with over 8 years of experience in video games and multimedia environments, specializing in music composition, sound design, and technical implementation.
I craft immersive audio experiences and collaborate across disciplines to ship polished audio for multi-platform titles. My work spans dialogue editing, audio programming, and seamless integration with tools like Wwise, FMOD, Unreal Engine, and Unity.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
English
Fluent
Spanish; Castilian
Fluent
Work Experience
Music Composer, Sound Designer & Audio Programmer at hololive EN (collaboration)
October 1, 2025 - PresentMusic composition of "Chikara Heart" for "Rebel Engine" alongside Hakos Baelz's vocal performance; Audio programming and system implementation using Wwise and Unreal Engine
Music Composer & Sound Designer at hololive EN (collaboration)
October 1, 2025 - PresentMusic composition of “Chikara Heart” for “Rebel Engine” alongside Hakos Baelz’s vocal performance; Implementation using Wwise and Unreal Engine.
Music Composer, Sound Designer & Audio Programmer at Seven Leaf Clover
November 1, 2024 - PresentMusic composition and sound design; Dialogue editing and integration; Audio programming and system implementation using Wwise and Unreal Engine
Music Composer & Sound Designer at Seven Leaf Clover
November 1, 2024 - PresentMusic composition and sound design; Dialogue editing and integration; Audio system implementation using Wwise and Unreal Engine. Shipped: Rebel Engine (2025).
Music Composer, Sound Designer & Audio Programmer at An Otter Game Studio
March 1, 2022 - March 1, 2024Music composition and sound design; Audio programming and system implementation using Fmod and Unity
Music Composer & Sound Designer at An Otter Game Studio
March 1, 2022 - March 1, 2024Music composition and sound design; Audio system implementation using FMOD and Unity. Shipped: Sequenza (2023).
Music Composer, Sound Designer & Audio Programmer at Radium Rocket
March 1, 2021 - November 1, 2022Music composition and sound design for VR projects; Dialogue editing and integration; Audio programming and system implementation using Fmod and Unity
Music Composer & Sound Designer at Radium Rocket
March 1, 2021 - November 1, 2022Music composition and sound design for VR projects; Dialogue editing and integration; Audio system implementation using FMOD and Unity. Shipped: Space Prison (2021), Syngenta VR (2022).
Music Composer, Sound Designer & Audio Programmer at Freelance
August 1, 2018 - PresentMusic composition and sound design across multiple projects; Dialogue editing and integration; Audio programming and system implementation using Wwise, FMOD into Unity, Unreal Engine
Freelance Music Composer & Sound Designer at Freelance
August 1, 2018 - PresentMusic composition and sound design across multiple projects; Dialogue editing and integration; Implementation using Wwise and FMOD into Unity and Unreal Engine. Shipped: Earpull Project (2025), Bonkman (2024), 5under (2023), Sagitta (2022), SmashBeat (2021).
Education
Bachelor’s degree in Musical Composition at UNR – Rosario, Argentina
January 1, 2019 - January 1, 2025Bachelor’s degree in Musical Education at UNR – Rosario, Argentina
January 1, 2014 - January 1, 2018Art Development in Video Games diploma at UNCuyo – Mendoza, Argentina
January 1, 2022 - January 1, 2022Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Professional Services, Education, Other
Lead audio professional for Rebel Engine, shipped in 2025, in charge of all the audio related tasks, including music composition, sound design and audio programming.
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