Hi, I’m Gabriel Wojciechowski, a game developer focused on designing and implementing engaging gameplay systems, visuals, and tools. In my role as Lead Game Developer at Blades or Bets, I designed and implemented core gameplay mechanics, including a tactical turn-based combat system, procedural map generation, and UI integration that bridges art and code. I also created custom shaders and visual effects.

Gabriel Wojciechowski

Hi, I’m Gabriel Wojciechowski, a game developer focused on designing and implementing engaging gameplay systems, visuals, and tools. In my role as Lead Game Developer at Blades or Bets, I designed and implemented core gameplay mechanics, including a tactical turn-based combat system, procedural map generation, and UI integration that bridges art and code. I also created custom shaders and visual effects.

Available to hire

Hi, I’m Gabriel Wojciechowski, a game developer focused on designing and implementing engaging gameplay systems, visuals, and tools. In my role as Lead Game Developer at Blades or Bets, I designed and implemented core gameplay mechanics, including a tactical turn-based combat system, procedural map generation, and UI integration that bridges art and code. I also created custom shaders and visual effects.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert

Language

Polish
Fluent
English
Advanced

Work Experience

Lead Game Developer at Blades or Bets
September 1, 2024 - Present
Designed and implemented core gameplay systems including a tactical turn-based combat system, complex enemy AI, procedural map generation, and integrated all UI systems (state-driven and animated). Created custom shaders and visual effects, bridging art assets with technical implementation. Implemented twin-based shader and procedural animations for gameplay and UI. Collaborated closely with a 3D artist to integrate assets, iterate on visuals, and optimize in-engine presentation. Oversaw balance, conducted playtesting, and maintained concise system documentation. Delivered and published the first public build of the game, with ongoing development and iteration.
Game Artist Intern at Temple Tanks project
July 1, 2022 - September 1, 2022
Designed concept art and 3D assets for new game projects. Modeled and textured objects, created 3D environments in Blender, and integrated them into Unity. Collaborated with the development team on the Temple Tanks project, contributing to level design and environmental visuals.
QA Tester
July 1, 2021 - September 1, 2021
Tested software using the keyword testing process to ensure functionality and reliability. Conducted bug regression testing to verify issue resolution and prevent recurrence. Managed defect tracking and test case organization using JIRA and JQL queries.
3D Artist Intern at Temple Tanks project
July 1, 2021 - September 1, 2021
Designed and modeled 3D assets and environments in Blender, created textured objects, and integrated them into Unity. Collaborated with the development team on Temple Tanks project, contributing to level design and environmental visuals. Tech stack included Unity, Blender, Photoshop, and Substance Painter.

Education

Master’s Degree in Computer Game Design and Development at Jagiellonian University
October 1, 2023 - October 1, 2025
Bachelor’s Degree in Applied Computer Science at Jagiellonian University
October 1, 2020 - July 1, 2023
Master’s Degree in Computer Game Design and Development at Jagiellonian University
October 1, 2023 - October 1, 2025
Bachelor’s Degree in Applied Computer Science at Jagiellonian University
October 1, 2020 - July 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment