Available to hire
Hi, I’m Gabriel Wojciechowski, a game developer focused on designing and implementing engaging gameplay systems, visuals, and tools. In my role as Lead Game Developer at Blades or Bets, I designed and implemented core gameplay mechanics, including a tactical turn-based combat system, procedural map generation, and UI integration that bridges art and code. I also created custom shaders and visual effects.
Language
Polish
Fluent
English
Advanced
Work Experience
Lead Game Developer at Blades or Bets
September 1, 2024 - PresentDesigned and implemented core gameplay systems including a tactical turn-based combat system, complex enemy AI, procedural map generation, and integrated all UI systems (state-driven and animated). Created custom shaders and visual effects, bridging art assets with technical implementation. Implemented twin-based shader and procedural animations for gameplay and UI. Collaborated closely with a 3D artist to integrate assets, iterate on visuals, and optimize in-engine presentation. Oversaw balance, conducted playtesting, and maintained concise system documentation. Delivered and published the first public build of the game, with ongoing development and iteration.
Game Artist Intern at Temple Tanks project
July 1, 2022 - September 1, 2022Designed concept art and 3D assets for new game projects. Modeled and textured objects, created 3D environments in Blender, and integrated them into Unity. Collaborated with the development team on the Temple Tanks project, contributing to level design and environmental visuals.
QA Tester
July 1, 2021 - September 1, 2021Tested software using the keyword testing process to ensure functionality and reliability. Conducted bug regression testing to verify issue resolution and prevent recurrence. Managed defect tracking and test case organization using JIRA and JQL queries.
3D Artist Intern at Temple Tanks project
July 1, 2021 - September 1, 2021Designed and modeled 3D assets and environments in Blender, created textured objects, and integrated them into Unity. Collaborated with the development team on Temple Tanks project, contributing to level design and environmental visuals. Tech stack included Unity, Blender, Photoshop, and Substance Painter.
Education
Master’s Degree in Computer Game Design and Development at Jagiellonian University
October 1, 2023 - October 1, 2025Bachelor’s Degree in Applied Computer Science at Jagiellonian University
October 1, 2020 - July 1, 2023Master’s Degree in Computer Game Design and Development at Jagiellonian University
October 1, 2023 - October 1, 2025Bachelor’s Degree in Applied Computer Science at Jagiellonian University
October 1, 2020 - July 1, 2023Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
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