My name is Gabriele Lisi, and I am a 3D modeler with 5 years of experience, specialized in the creation and optimization of 3D models for architecture, design, and virtual environments.
I hold a degree in Design (Industrial Design) from the Faculty of Architecture in Florence, and I later attended a Master’s program in Computer Graphics at BigRock – Institute of Magic Technologies, where I obtained an Autodesk certification.
In recent years, I have worked on several projects, often complex, where I was responsible for modeling, texturing, lighting, rendering, and integration into Unity 3D and Unreal Engine environments. In particular, I have focused on model optimization and cross-platform performance (Android, iOS, Windows, and Linux), ensuring smooth and high-quality visual results.
The software I use most frequently includes:
Blender, Substance Painter, and Unity 3D.
I am also familiar with and have experience using:
Autodesk Maya, AutoCAD, Rhinoceros, Photoshop, ZBrush, Unreal Engine, and Photoscan.
I currently live in Florence and, unfortunately, due to health reasons, I am unable to relocate. For this reason, I am looking for remote collaboration opportunities.
I work as a freelancer (self-employed) and I am available to adapt to any operational or scheduling requirements. I consider myself a reliable, highly flexible, and above all passionate professional: for me, 3D graphics has never been just a job, but something I am genuinely involved in.
I believe that a good professional should combine technical precision with practical thinking, while also maintaining a creative vision. I enjoy working in a team, learning new things, and finding solutions that improve workflow and the final result.
Thank you for your time and consideration.
Kind regards,
Gabriele Lisi
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