My name is Gabriele Lisi, and I am a 3D modeler with 5 years of experience, specialized in the creation and optimization of 3D models for architecture, design, and virtual environments. I hold a degree in Design (Industrial Design) from the Faculty of Architecture in Florence, and I later attended a Master’s program in Computer Graphics at BigRock – Institute of Magic Technologies, where I obtained an Autodesk certification. In recent years, I have worked on several projects, often complex, where I was responsible for modeling, texturing, lighting, rendering, and integration into Unity 3D and Unreal Engine environments. In particular, I have focused on model optimization and cross-platform performance (Android, iOS, Windows, and Linux), ensuring smooth and high-quality visual results. The software I use most frequently includes: Blender, Substance Painter, and Unity 3D. I am also familiar with and have experience using: Autodesk Maya, AutoCAD, Rhinoceros, Photoshop, ZBrush, Unreal Engine, and Photoscan. I currently live in Florence and, unfortunately, due to health reasons, I am unable to relocate. For this reason, I am looking for remote collaboration opportunities. I work as a freelancer (self-employed) and I am available to adapt to any operational or scheduling requirements. I consider myself a reliable, highly flexible, and above all passionate professional: for me, 3D graphics has never been just a job, but something I am genuinely involved in. I believe that a good professional should combine technical precision with practical thinking, while also maintaining a creative vision. I enjoy working in a team, learning new things, and finding solutions that improve workflow and the final result. Thank you for your time and consideration. Kind regards, Gabriele Lisi

Gabriele Lisi

My name is Gabriele Lisi, and I am a 3D modeler with 5 years of experience, specialized in the creation and optimization of 3D models for architecture, design, and virtual environments. I hold a degree in Design (Industrial Design) from the Faculty of Architecture in Florence, and I later attended a Master’s program in Computer Graphics at BigRock – Institute of Magic Technologies, where I obtained an Autodesk certification. In recent years, I have worked on several projects, often complex, where I was responsible for modeling, texturing, lighting, rendering, and integration into Unity 3D and Unreal Engine environments. In particular, I have focused on model optimization and cross-platform performance (Android, iOS, Windows, and Linux), ensuring smooth and high-quality visual results. The software I use most frequently includes: Blender, Substance Painter, and Unity 3D. I am also familiar with and have experience using: Autodesk Maya, AutoCAD, Rhinoceros, Photoshop, ZBrush, Unreal Engine, and Photoscan. I currently live in Florence and, unfortunately, due to health reasons, I am unable to relocate. For this reason, I am looking for remote collaboration opportunities. I work as a freelancer (self-employed) and I am available to adapt to any operational or scheduling requirements. I consider myself a reliable, highly flexible, and above all passionate professional: for me, 3D graphics has never been just a job, but something I am genuinely involved in. I believe that a good professional should combine technical precision with practical thinking, while also maintaining a creative vision. I enjoy working in a team, learning new things, and finding solutions that improve workflow and the final result. Thank you for your time and consideration. Kind regards, Gabriele Lisi

Available to hire

My name is Gabriele Lisi, and I am a 3D modeler with 5 years of experience, specialized in the creation and optimization of 3D models for architecture, design, and virtual environments.
I hold a degree in Design (Industrial Design) from the Faculty of Architecture in Florence, and I later attended a Master’s program in Computer Graphics at BigRock – Institute of Magic Technologies, where I obtained an Autodesk certification.
In recent years, I have worked on several projects, often complex, where I was responsible for modeling, texturing, lighting, rendering, and integration into Unity 3D and Unreal Engine environments. In particular, I have focused on model optimization and cross-platform performance (Android, iOS, Windows, and Linux), ensuring smooth and high-quality visual results.
The software I use most frequently includes:
Blender, Substance Painter, and Unity 3D.
I am also familiar with and have experience using:
Autodesk Maya, AutoCAD, Rhinoceros, Photoshop, ZBrush, Unreal Engine, and Photoscan.
I currently live in Florence and, unfortunately, due to health reasons, I am unable to relocate. For this reason, I am looking for remote collaboration opportunities.
I work as a freelancer (self-employed) and I am available to adapt to any operational or scheduling requirements. I consider myself a reliable, highly flexible, and above all passionate professional: for me, 3D graphics has never been just a job, but something I am genuinely involved in.
I believe that a good professional should combine technical precision with practical thinking, while also maintaining a creative vision. I enjoy working in a team, learning new things, and finding solutions that improve workflow and the final result.
Thank you for your time and consideration.
Kind regards,
Gabriele Lisi

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Language

English
Intermediate
Italian
Fluent

Work Experience

Instructor at Istituto Associazione Franci (Florence)
October 1, 2024 - May 1, 2025
Teaching in 3D modeling and rendering programs (Blender, Twinmotion, Unity, Unreal Engine); individual and group tutoring for 3D project development; support in creating assets, environments, and professional workflows; guidance in building technical portfolios and project work.
Instructor at Istituto Associazione Franci (Florence)
October 1, 2024 - May 1, 2025
Teaching in 3D modeling and rendering programs (Blender, Twinmotion, Unity, Unreal Engine); individual and group tutoring for 3D project development; support in creating assets, environments, and professional workflows; guidance in building technical portfolios and project work.

Education

Bachelor’s Degree in Industrial Design at Faculty of Architecture, University of Florence
January 1, 2020 - January 1, 2022

Qualifications

Autodesk Certification
January 11, 2030 - May 2, 2026

Industry Experience

Media & Entertainment, Retail, Software & Internet, Education, Professional Services