Hey, I'd like to apply for the 2D Animator position. As a 2D frame by frame animator, illustrator, and creative, I bring a strong foundation in visual storytelling, with a particular focus on expressive, character-driven animation and craft-led execution. My work sits at the intersection of animation and narrative. Through a blend of hand-drawn and CG animation, I create movement that feels intentional, emotive, and grounded in strong draftsmanship. I am particularly interested in how motion can enhance storytelling, whether through subtle character performance, dynamic sequences, or carefully considered timing and rhythm. Alongside animation, my background in illustration and treatment design has strengthened my ability to develop ideas from early concept stages through to fully realised visuals. This allows me to approach animation not just as movement, but as part of a wider visual language, ensuring consistency in tone, world-building, and storytelling. I am drawn to roles that value both creative thinking and technical precision. Whether refining motion, developing character performance, or contributing to the overall visual direction, I approach each stage with curiosity, attention to detail, and a strong commitment to craft. Drawing remains central to my process, shaping how I think, explore, and communicate ideas. I thrive in collaborative environments where storytelling and visual quality are equally prioritised. My goal is always to contribute animation that feels thoughtful, engaging, and distinct. I would love the opportunity to bring this approach to your team. Thank you for your time and consideration. I look forward to hearing from you. Best, Gabriel

Gabriel Bryant

Hey, I'd like to apply for the 2D Animator position. As a 2D frame by frame animator, illustrator, and creative, I bring a strong foundation in visual storytelling, with a particular focus on expressive, character-driven animation and craft-led execution. My work sits at the intersection of animation and narrative. Through a blend of hand-drawn and CG animation, I create movement that feels intentional, emotive, and grounded in strong draftsmanship. I am particularly interested in how motion can enhance storytelling, whether through subtle character performance, dynamic sequences, or carefully considered timing and rhythm. Alongside animation, my background in illustration and treatment design has strengthened my ability to develop ideas from early concept stages through to fully realised visuals. This allows me to approach animation not just as movement, but as part of a wider visual language, ensuring consistency in tone, world-building, and storytelling. I am drawn to roles that value both creative thinking and technical precision. Whether refining motion, developing character performance, or contributing to the overall visual direction, I approach each stage with curiosity, attention to detail, and a strong commitment to craft. Drawing remains central to my process, shaping how I think, explore, and communicate ideas. I thrive in collaborative environments where storytelling and visual quality are equally prioritised. My goal is always to contribute animation that feels thoughtful, engaging, and distinct. I would love the opportunity to bring this approach to your team. Thank you for your time and consideration. I look forward to hearing from you. Best, Gabriel

Available to hire

Hey,

I’d like to apply for the 2D Animator position. As a 2D frame by frame animator, illustrator, and creative, I bring a strong foundation in visual storytelling, with a particular focus on expressive, character-driven animation and craft-led execution.

My work sits at the intersection of animation and narrative. Through a blend of hand-drawn and CG animation, I create movement that feels intentional, emotive, and grounded in strong draftsmanship. I am particularly interested in how motion can enhance storytelling, whether through subtle character performance, dynamic sequences, or carefully considered timing and rhythm.

Alongside animation, my background in illustration and treatment design has strengthened my ability to develop ideas from early concept stages through to fully realised visuals. This allows me to approach animation not just as movement, but as part of a wider visual language, ensuring consistency in tone, world-building, and storytelling.

I am drawn to roles that value both creative thinking and technical precision. Whether refining motion, developing character performance, or contributing to the overall visual direction, I approach each stage with curiosity, attention to detail, and a strong commitment to craft. Drawing remains central to my process, shaping how I think, explore, and communicate ideas.

I thrive in collaborative environments where storytelling and visual quality are equally prioritised. My goal is always to contribute animation that feels thoughtful, engaging, and distinct. I would love the opportunity to bring this approach to your team.

Thank you for your time and consideration. I look forward to hearing from you.

Best,

Gabriel

See more

Language

English
Fluent

Work Experience

Director’s Assistant at Art Practice
May 1, 2023 - October 1, 2024
Supported founders across large-scale commercial and cultural projects; contributed to Channel 4 Masterbrand Idents, prop building, shoot assist, storyboards; created animation sequences for Nike campaigns and High & Low: John Galliano; managed layout for the PLAY exhibition and contributed to winning treatment designs for Hyundai, IKEA, Ineos Grenadier, Ford and Heinz.
Runner at Time-Based-Arts
March 1, 2022 - March 1, 2023
Freelance 2D Animation & Design; Winsor & Newton 'Postcard' shoot; Illustrator and creative assist working with Art Practice.
Animator at The Romantix
September 1, 2025 - Present
Animator for Boadicea: The Victorious ‘Lannosea’ for directors.
Animator at Waxxwork (in collaboration with Uncommon Studio)
May 1, 2025 - Present
Animator for Instagram x Tyler, The Creator ‘Anyway’
2D Animator & Treatment Designer at Future Power Station
October 1, 2024 - Present
2D animation and treatment design work.
Freelance Animator, Designer & Creative at Freelance
May 1, 2025 - Present
Collaborate with directors, studios, and brands across concept, design, and animation; develop treatments, storyboards, and visual direction; deliver 2D animation, illustration, and motion work; manage multiple projects, coordinating feedback and timelines; organise assets and references to support efficient production; adapt creative approach to diverse briefs; build ongoing relationships with creative teams.
2D Animator & Treatment Designer at Budgie Future Power Station
October 1, 2024 - May 31, 2025
Develop 2D animation sequences for commercial and branded content; create visual treatments and pitch decks; shape early-stage concepts through style frames and tone; produce storyboards and development assets; work across mixed-media workflows; deliver hand-painted frame-by-frame animation and support handover for compositing.

Education

BA (Hons) Illustration Animation - First Class at Kingston University
January 1, 2018 - January 1, 2021
BA (Hons) Illustration Animation at Kingston University
January 1, 2018 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Professional Services, Retail, Other
    paper Boadicea The Victorious 'Lannosea'

    ‘LANNOSEA’

    Director & Creative Director – The Romantix

    Production Company – Art Practice

    Producer – Will Parnall

    Brand – Boadicea The Victorious

    Group Brand & Marketing Director – Janet Inglis
    Project Director – Emma Hocking
    Design Director – Jay Stephen

    Paintings & Animation – Gabriel Bryant

    Music composer – TCTS

    VO Artist – Loussin-Torah Pilikian
    Words by – The Romantix
    Actor – Grace Quigley

    Director of Photography – Tim Green
    Focus Puller – Guy Hazel
    Gaffer – Rob Stewart

    Desk Op – Robin Brigham
    Electrician – Paul Molloy

    Studio – Dan Tobin Smith
    Studio Assistant – Jack Lovell

    Assistant / BTS Photographer – Joseff Williams
    Set Designer – Harry Beedle

    Set Designer – harry beedle
    Food Stylist – sophie denmead
    Hair & Make-up – holly dawkins

    Post Production – timebasedarts
    Post Producer – mia saunderss
    VFX Supervisor – Jamie Crofts
    Grade – Ruth Wardell

    Editor – The romantix

    paper Ponyo hand-drawn animation test

    paper Mother Cow Animation Test

    Ongoing project with Future Power Station.

    paper Instagram X Tyler, The Creator

    'Anyway’ directed by WAXXWORK for Instagram x Tyler The Creator in collaboration with Uncommon Creative Studio

    Featuring Rosalía, Cole Bennett, Nadia Lee Cohen, and Fred again…

    Director: Waxxwork
    Production Company: Art Practice
    Executive Producer: Samantha Chitty
    Producer: franCeska Walker

    Production Company: Uncommon Creative Studio
    Director: Posy dixon
    Local Service Company: Nameless Lane

    Edit: Uncommon Creative Studio x Waxxwork
    Animation: Waxxwork & Me

    Post Production: Electric Theatre Collective

    Sound: Sound Tree Music

    paper Pas De Pas (Norman Mclaren experiment)

    paper Word Flurry Experiment (Titles)

    paper Bruiser Wolf & Harry Fraud 'Eye Owe You'

    Stop-Motion Animation Test using material from Bruiser Wolf & Harry Fraud and WatchTheScreen’s ‘Eye Owe You’.

    paper The Quadrangle 'The Nature Of Care'

    Some small moments and boils from a fun project with The Quadrangle Kent and Anna Murray

    ‘The Nature Of Care’ Full film available here:
    www.outinthefield.org⁠

    Credits: ⁠

    Script and Voice over - Jessie Teggin - www.thequadrangle.co⁠

    Creative Direction:⁠

    Animation and Edit - me

    Pattern and Nature Film - Anna Murray - PATTERNITY

    Music: Equinox - Composed by Bill Hawkes, Violin/Viola - Bill Hawkes, Bass guitar - Jonah Hawkes. ⁠

    Drone footage and retreat footage- Francesca Hughes ⁠

    paper Levis X Mabel

    Assisted animation completed for ANA Projects. Hand-drawn animation and experimentation.

    paper New Balance 9060

    New Balance 9060 Campaign. Animation assist for ANA Projects.

    Production - McFaul Day

    Animation - Ana Projects

    Still Photography - Lily Brown

    Edit - Ana Projects