I am a junior Game Developer and Software Engineer with hands-on experience in Unity 3D/2D and full-stack web development. I design and implement gameplay systems, optimize performance, and collaborate in agile teams. I am passionate about creating engaging, player-focused experiences and scalable software solutions. I enjoy bridging gameplay programming with UI/UX and backend development to deliver cohesive, cross-platform experiences. I thrive in collaborative environments and love turning ideas into polished, performant software.

Gabriel Cavalcanti Alves

I am a junior Game Developer and Software Engineer with hands-on experience in Unity 3D/2D and full-stack web development. I design and implement gameplay systems, optimize performance, and collaborate in agile teams. I am passionate about creating engaging, player-focused experiences and scalable software solutions. I enjoy bridging gameplay programming with UI/UX and backend development to deliver cohesive, cross-platform experiences. I thrive in collaborative environments and love turning ideas into polished, performant software.

Available to hire

I am a junior Game Developer and Software Engineer with hands-on experience in Unity 3D/2D and full-stack web development. I design and implement gameplay systems, optimize performance, and collaborate in agile teams. I am passionate about creating engaging, player-focused experiences and scalable software solutions.

I enjoy bridging gameplay programming with UI/UX and backend development to deliver cohesive, cross-platform experiences. I thrive in collaborative environments and love turning ideas into polished, performant software.

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Experience Level

Expert
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Intermediate
Intermediate
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Language

Portuguese
Fluent
English
Advanced

Work Experience

Software Engineer Intern at Center for Informatics Practices (NPI) – Federal University of Ceará
August 1, 2024 - July 1, 2025
Developed a full-stack nursing home management system using Vue.js, Vuetify, TypeScript, Spring Boot, and PostgreSQL. Engineered responsive front-end interfaces, implemented form validations, and optimized performance. Built and maintained RESTful APIs, managed database relationships, and ensured data integrity with Spring Boot and DBeaver. Conducted automated testing with Playwright, resolved HTTP 500 errors, and fixed critical bugs to enhance stability. Improved performance through pagination and sorting; refactored data typing and replaced inline styles with Vuetify utilities. Worked in Scrum teams using GitLab and CI/CD; collaborated with design teams in Figma, and used Miro for sprint reviews.

Education

Bachelor of Software Engineering at Federal University of Ceará
February 1, 2020 - August 1, 2025

Qualifications

EBAC - Profession: Game Designer and Unity Developer
January 1, 2024 - January 1, 2025
Scrum Foundation Professional Certificate (SFPC)
January 11, 2030 - June 18, 2026

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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