A personal piece I did loosely based off of The Ecstasy of Saint Teresa.
- Illustrator
✸ Check out my Portfolio! com I’m a flexible illustrator with a “jack of all trades” mindset.
✸ Check out my Portfolio! : gabrielasherrell.com
I’m a flexible illustrator with a “jack of all trades” mindset. I’m comfortable adapting to a wide range of styles while continuing to refine a strong visual language of my own. My personal practice centers on bold mark-making, vivid color, and playful textures.
I’ve worked on deliverables for prominent clients such as: Disney Worldwide Publishing, EA, Riot Games, and Xbox.
A personal piece I did loosely based off of The Ecstasy of Saint Teresa.
I contracted with Disney Publishing Worldwide on artwork for the upcoming graphic novel adaptation of The Blood of Olympus by Rick Riordan. I was solely responsible for the cover art, as well as interior pencils, inks, and color art spanning all 142 pages. The graphic novel is set to release in September 2026.
I contracted with Disney Publishing Worldwide on artwork for the upcoming graphic novel adaptation of The Blood of Olympus by Rick Riordan. I was solely responsible for the cover art, as well as interior pencils, inks, and color art spanning all 142 pages. The graphic novel is set to release in September 2026. illustrator graphicnovel comics
I contracted with Disney Publishing Worldwide on artwork for the upcoming graphic novel adaptation of The Blood of Olympus by Rick Riordan. I was solely responsible for the cover art, as well as interior pencils, inks, and color art spanning all 142 pages. The graphic novel is set to release in September 2026. I also contracted with Disney Publishing Worldwide on artwork for two other cover redesigns within the Percy Jackson and the Olympians graphic novel series.
I was contracted by The Bible Project numerous times over this period. Partially on a full-time basis and partially on a part-time basis. I provided 2D Illustrative services for multiple video series as well as a stand alone brand project. My role as an Illustrator entailed: Illustrating within the already established series style, adjusting raw background photography to match designated color scripts, compositing, sketching, painting, and file construction/prepping for animation purposes.
Brands Worked With: EA, Riot Games, Xbox, Nike Illustration Responsibilities: Key Art Concepts, Key Art Production, Visual Development, Art Direction/Feedback While working in-house at Skylight Collective, I partnered with creatives and directors to produce illustration work across multiple projects, often on tight timelines. I played a key role in maintaining clear communication, adapting quickly to feedback, and balancing competing priorities within a fast-paced team environment.
Majored in Illustration
Post a job and invite Gabriela, or contact them directly. No hidden commission.