Dear Twine Team,
I’m a 3D Designer and Digital Fashion Artist with professional experience in 3D asset creation, garment development and real-time workflows, primarily using Blender, Marvelous Designer/CLO3D, Substance Painter and Unreal Engine.
My background combines artistic and technical skills. I have professional experience in fashion and garment construction, including work at Guess, as well as experience creating and optimizing 3D assets for use outside of Marvelous Designer. My workflow includes clean quad topology, UV mapping, texturing, material creation and geometry optimization, with particular expertise in realistic clothing and character garments.
I’m comfortable moving between Marvelous Designer and Blender, preparing production-ready assets while balancing visual quality and performance. I also have experience with Substance Painter and Unreal Engine, which gives me a solid understanding of the requirements and limitations of real-time pipelines.
I’m particularly interested in this opportunity because it would allow me to apply my 3D background beyond fashion and contribute to a video game project, working closely with other artists and developers. I’m comfortable working remotely, receiving feedback and iterating quickly to meet both artistic and technical requirements.
You can find a selection of my work in my portfolio below. The website is currently a work in progress and being updated with additional projects:
Portfolio: Website not available. Sign in: https://www.twine.net/signup
Best regards,
Gabriel Falaguerra
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