Profile: I strive to create something meaningful and genuine. I thrive on challenges, enjoy varied tasks, and value a diverse work environment. I’m always looking for ways to improve my process and make my colleagues’ lives easier. My favorite thing about art in general is how we can communicate, tell a story, and create connections through it.

Gabs Nascimento

Profile: I strive to create something meaningful and genuine. I thrive on challenges, enjoy varied tasks, and value a diverse work environment. I’m always looking for ways to improve my process and make my colleagues’ lives easier. My favorite thing about art in general is how we can communicate, tell a story, and create connections through it.

Available to hire

Profile: I strive to create something meaningful and genuine. I thrive on challenges, enjoy varied tasks, and value a diverse work environment. I’m always looking for ways to improve my process and make my colleagues’ lives easier.

My favorite thing about art in general is how we can communicate, tell a story, and create connections through it.

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Experience Level

Expert
Intermediate
Intermediate

Language

English
Fluent
Portuguese
Fluent
Spanish; Castilian
Intermediate
German
Beginner
Italian
Beginner
Japanese
Beginner
Swedish
Beginner

Work Experience

Freelance Artist
November 1, 2023 - November 1, 2024
Focused on illustrations for board games; contributed concept art and illustrations for several characters; collaborated with a large team of artists to produce visuals for game projects.
Game Artist & UI/UX Designer at Turborilla AB
April 1, 2020 - August 1, 2023
Worked on mobile games; shipped Mad Skills Motocross 3 and Mad Skills BMX 2. Over 3.5 years developing UI for mobile games and implementing it in Unity; collaborated with designers, programmers, producers, product managers, and other artists to foster a collaborative and dynamic work environment; managed and mentored a team of 5 artists; delivered improved visuals and gameplay experience through feedback from devs, testers, and players; produced optimized assets to improve performance without compromising quality; implemented prototypes within the pipeline, saving coders and QA time.
Art Teacher at Saga School of Art, Games, and Animation
September 1, 2016 - February 1, 2017
Achieved renewal of Sculpture on clay and Digital painting courses; taught across course modules due to versatility.
Social Media Manager at Blizzard Entertainment (Latin America)
January 1, 2013 - December 31, 2016
Marketing & Social Media experience: hired as social media manager and marketing artist for Blizzard Entertainment’s Latin American social media accounts.

Education

Bachelor's in Game Design at Universidade Anhembi Morumbi (Brazil)
January 1, 2010 - February 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services