Available to hire
I am a graduate in Video Game Design with a passion for merging art and engineering in the realm of Technical Art and VFX. My journey involves extensive experience using Unity, C#, and CFD tools, where I focus on optimizing assets and utilizing AR for game design. My goal is to continuously learn and contribute to innovative pipelines that enhance user experiences.
Experience Level
Language
Spanish; Castilian
Fluent
English
Advanced
Catalan; Valencian
Advanced
Work Experience
VFX Artist at Back to Bits (Indie Studio)
January 1, 2025 - PresentCollaborating with the design team to create impactful gameplay feedback and stylized environmental atmosphere. Optimizing particle systems for performance.
Augmented Reality Developer at Institute of New Technologies
February 1, 2025 - April 1, 2025Engineered immersive AR features utilizing Niantic Lightship & ARDK within Unity. Programmed core gameplay systems and responsive UI architecture in C#. Optimized mobile performance ensuring stable frame rates.
Simulation & Aerodynamics Engineer at UJI Motorsport (Formula Student Team)
October 1, 2023 - January 1, 2026Responsible for the CFD simulation pipeline using Star-CCM+ to optimize vehicle aerodynamics. Modeled complex aerodynamic surfaces in SolidWorks and CAD tools. Manufactured composite materials.
AR Researcher at Universitat Jaume I
January 1, 2024 - PresentInvestigating next-gen AR technologies and developing custom tools for Unity workflows.
Education
B.S. Video Game Design & Development at Universitat Jaume I
January 1, 2021 - June 1, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment, Education
Experience Level
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